Part of Advances in Neural Information Processing Systems 36 (NeurIPS 2023) Main Conference Track
Georgios Chionas, Dariusz Kowalski, Piotr Krysta
We study the Combinatorial Group Testing (CGT) problem in a novel game-theoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have n selfish agents corresponding to the elements of the universe [n]={0,1,…,n−1} and a hidden set K⊆[n] of active agents of size |K|=k≪n. In each round of the game, each active agent decides if it is present in a query Q⊆[n], and all agents receive feedback on Q∩K. The goal of each active agent is to assure that its id could be learned from the feedback as early as possible. We present a comprehensive set of results in this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE's. In particular, if k is known to the agents, then we design adaptive AE strategies with provably near optimal learning time of O(klog(n/k)). In the case of unknown k, we design an adaptive AE strategies with learning time of order nk, and we prove a lower bound of Ω(n) on the learning time of any such algorithmic strategies. This shows a strong separations between the two models of known and unknown k, as well as between the classic CGT, i.e., without selfish agents, and our game theoretic CGT model.