An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games

Michael L. Littman, Michael J. Kearns, Satinder P. Singh

Advances in Neural Information Processing Systems 14 (NIPS 2001)

We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a non-trivial class of graphical games.