/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 Module:       FGStandardAtmosphere.cpp
 Author:       Jon Berndt, Tony Peden
 Date started: 5/2011
 Purpose:      Models the 1976 U.S. Standard Atmosphere
 Called by:    FGFDMExec

 ------------- Copyright (C) 2011  Jon S. Berndt (jon@jsbsim.org) -------------

 This program is free software; you can redistribute it and/or modify it under
 the terms of the GNU Lesser General Public License as published by the Free
 Software Foundation; either version 2 of the License, or (at your option) any
 later version.

 This program is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
 details.

 You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc., 59
 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

 Further information about the GNU Lesser General Public License can also be
 found on the world wide web at http://www.gnu.org.

FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------


HISTORY
--------------------------------------------------------------------------------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES,  and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[1]   Anderson, John D. "Introduction to Flight, Third Edition", McGraw-Hill,
      1989, ISBN 0-07-001641-0
[2]   Sonntag, D. "Important New Values of the Physical Constants of 1986,
      Vapour Pressure Formulations based on the IST-90 and Psychrometer
      Formulae", Z. Meteorol., 70 (5), pp. 340-344, 1990

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#include <iomanip>

#include "FGFDMExec.h"
#include "FGStandardAtmosphere.h"

namespace JSBSim {

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

FGStandardAtmosphere::FGStandardAtmosphere(FGFDMExec* fdmex)
  : FGAtmosphere(fdmex), StdSLpressure(StdDaySLpressure), TemperatureBias(0.0),
    TemperatureDeltaGradient(0.0), VaporMassFraction(0.0),
    SaturatedVaporPressure(0.0), StdAtmosTemperatureTable(9),
    MaxVaporMassFraction(10)
{
  Name = "FGStandardAtmosphere";

  // This is the U.S. Standard Atmosphere table for temperature in degrees
  // Rankine, based on geometric altitude. The table values are often given
  // in literature relative to geopotential altitude. 
  //
  //                        GeoMet Alt    Temp      GeoPot Alt  GeoMet Alt
  //                           (ft)      (deg R)      (km)        (km)
  //                         --------   --------    ----------  ----------
  //StdAtmosTemperatureTable <<      0.00 << 518.67  //    0.000       0.000
  //                         <<  36151.80 << 389.97  //   11.000      11.019
  //                         <<  65823.90 << 389.97  //   20.000      20.063
  //                         << 105518.06 << 411.60  //   32.000      32.162
  //                         << 155348.07 << 487.20  //   47.000      47.350
  //                         << 168676.12 << 487.20  //   51.000      51.413
  //                         << 235570.77 << 386.40  //   71.000      71.802
  //                         << 282152.08 << 336.50  //   84.852      86.000
  //                         << 298556.40 << 336.50; //               91.000 - First layer in high altitude regime 

  //                            GeoPot Alt    Temp       GeoPot Alt  GeoMet Alt
  //                               (ft)      (deg R)        (km)        (km)
  //                           -----------   --------     ----------  ----------
  StdAtmosTemperatureTable <<      0.0000 << 518.67  //    0.000       0.000
                           <<  36089.2388 << 389.97  //   11.000      11.019
                           <<  65616.7979 << 389.97  //   20.000      20.063
                           << 104986.8766 << 411.57  //   32.000      32.162
                           << 154199.4751 << 487.17  //   47.000      47.350
                           << 167322.8346 << 487.17  //   51.000      51.413
                           << 232939.6325 << 386.37  //   71.000      71.802
                           << 278385.8268 << 336.5028  // 84.852      86.000
                           << 298556.4304 << 336.5028; //             91.000 - First layer in high altitude regime


  // This is the maximum water vapor mass fraction in ppm (parts per million) of
  // dry air measured in the atmosphere according to the ISA 1976 document.
  // Values at altitude below 8 km are record high. All other values are 1%
  // high.

  //                      Geopot Alt    Water     Geopot Alt
  //                         (ft)       (ppm)        (km)
  //                      ----------    -----     ----------
  MaxVaporMassFraction <<     0.0000 << 35000.  //  0.0000 - Record high
                       <<  3280.8399 << 31000.  //  1.0000
                       <<  6561.6798 << 28000.  //  2.0000
                       << 13123.3596 << 22000.  //  4.0000
                       << 19685.0394 <<  8900.  //  6.0000
                       << 26246.7192 <<  4700.  //  8.0000 - Record high
                       << 32808.3990 <<  1300.  // 10.0000 - 1% high
                       << 39370.0787 <<   230.  // 12.0000
                       << 45931.7585 <<    48.  // 14.0000
                       << 52493.4383 <<    38.; // 16.0000 - 1% high

  unsigned int numRows = StdAtmosTemperatureTable.GetNumRows();

  // Initialize the standard atmosphere lapse rates.
  CalculateLapseRates();
  StdLapseRates = LapseRates;

  // Assume the altitude to fade out the gradient at is at the highest
  // altitude in the table. Above that, other functions are used to
  // calculate temperature.
  GradientFadeoutAltitude = StdAtmosTemperatureTable(numRows, 0);

  // Initialize the standard atmosphere pressure break points.
  PressureBreakpoints.resize(numRows);
  CalculatePressureBreakpoints(StdSLpressure);
  StdPressureBreakpoints = PressureBreakpoints;

  StdSLtemperature = StdAtmosTemperatureTable(1, 1);
  StdSLdensity     = StdSLpressure / (Rdry * StdSLtemperature);

  CalculateStdDensityBreakpoints();
  StdSLsoundspeed = sqrt(SHRatio*Rdry*StdSLtemperature);

  bind();
  Debug(0);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

FGStandardAtmosphere::~FGStandardAtmosphere()
{
  Debug(1);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

bool FGStandardAtmosphere::InitModel(void)
{

  // Assume the altitude to fade out the gradient at is at the highest
  // altitude in the table. Above that, other functions are used to
  // calculate temperature.
  GradientFadeoutAltitude = StdAtmosTemperatureTable(StdAtmosTemperatureTable.GetNumRows(), 0);

  TemperatureDeltaGradient = 0.0;
  TemperatureBias = 0.0;
  LapseRates = StdLapseRates;

  PressureBreakpoints = StdPressureBreakpoints;

  SLpressure    = StdSLpressure;
  SLtemperature = StdSLtemperature;
  SLdensity     = StdSLdensity;
  SLsoundspeed  = StdSLsoundspeed;

  Calculate(0.0);

//  PrintStandardAtmosphereTable();

  return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::Calculate(double altitude)
{
  FGAtmosphere::Calculate(altitude);
  SaturatedVaporPressure = CalculateVaporPressure(Temperature);
  ValidateVaporMassFraction(altitude);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Get the actual pressure as modeled at a specified altitude
// These calculations are from equations 33a and 33b in the U.S. Standard
// Atmosphere document referenced in the documentation for this code.

double FGStandardAtmosphere::GetPressure(double altitude) const
{
  double GeoPotAlt = GeopotentialAltitude(altitude);

  // Iterate through the altitudes to find the current Base Altitude
  // in the table. That is, if the current altitude (the argument passed in)
  // is 20000 ft, then the base altitude from the table is 0.0. If the
  // passed-in altitude is 40000 ft, the base altitude is 36089.2388 ft (and
  // the index "b" is 2 - the second entry in the table).
  double BaseAlt = StdAtmosTemperatureTable(1,0);
  unsigned int numRows = StdAtmosTemperatureTable.GetNumRows();
  unsigned int b;

  for (b=0; b < numRows-2; ++b) {
    double testAlt = StdAtmosTemperatureTable(b+2,0);
    if (GeoPotAlt < testAlt)
      break;
    BaseAlt = testAlt;
  }

  double Tmb = GetTemperature(GeometricAltitude(BaseAlt));
  double deltaH = GeoPotAlt - BaseAlt;
  double Lmb = LapseRates[b];

  if (Lmb != 0.0) {
    double Exp = g0 / (Rdry*Lmb);
    double factor = Tmb/(Tmb + Lmb*deltaH);
    return PressureBreakpoints[b]*pow(factor, Exp);
  } else
    return PressureBreakpoints[b]*exp(-g0*deltaH/(Rdry*Tmb));
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetPressureSL(ePressure unit, double pressure)
{
  double p = ConvertToPSF(pressure, unit);
  SLpressure = ValidatePressure(p, "Sea Level pressure");
  CalculateSLDensity();
  CalculatePressureBreakpoints(SLpressure);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::CalculateSLSoundSpeedAndDensity(void)
{
  SLsoundspeed = sqrt(SHRatio*Reng*SLtemperature);
  CalculateSLDensity();
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Get the modeled temperature at a specified altitude, including any bias or gradient
// effects.

double FGStandardAtmosphere::GetTemperature(double altitude) const
{
  double GeoPotAlt = GeopotentialAltitude(altitude);

  double T;

  if (GeoPotAlt >= 0.0) {
    T = StdAtmosTemperatureTable.GetValue(GeoPotAlt);

    if (GeoPotAlt <= GradientFadeoutAltitude)
      T -= TemperatureDeltaGradient * GeoPotAlt;
  }
  else {
    // We don't need to add TemperatureDeltaGradient*GeoPotAlt here because
    // the lapse rate vector already accounts for the temperature gradient.
    T = StdAtmosTemperatureTable.GetValue(0.0) + GeoPotAlt*LapseRates[0];
  }

  T += TemperatureBias;

  if (GeoPotAlt <= GradientFadeoutAltitude)
    T += TemperatureDeltaGradient * GradientFadeoutAltitude;

  return T;
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Retrieves the standard temperature at a particular altitude.

double FGStandardAtmosphere::GetStdTemperature(double altitude) const
{
  double GeoPotAlt = GeopotentialAltitude(altitude);

  if (GeoPotAlt >= 0.0)
    return StdAtmosTemperatureTable.GetValue(GeoPotAlt);
  else
    return StdAtmosTemperatureTable.GetValue(0.0) + GeoPotAlt*LapseRates[0];
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetStdPressure(double altitude) const
{
  double GeoPotAlt = GeopotentialAltitude(altitude);

  // Iterate through the altitudes to find the current Base Altitude
  // in the table. That is, if the current altitude (the argument passed in)
  // is 20000 ft, then the base altitude from the table is 0.0. If the
  // passed-in altitude is 40000 ft, the base altitude is 36089.2388 ft (and
  // the index "b" is 2 - the second entry in the table).
  double BaseAlt = StdAtmosTemperatureTable(1,0);
  unsigned int numRows = StdAtmosTemperatureTable.GetNumRows();
  unsigned int b;

  for (b=0; b < numRows-2; ++b) {
    double testAlt = StdAtmosTemperatureTable(b+2,0);
    if (GeoPotAlt < testAlt)
      break;
    BaseAlt = testAlt;
  }

  double Tmb = GetStdTemperature(GeometricAltitude(BaseAlt));
  double deltaH = GeoPotAlt - BaseAlt;
  double Lmb = LapseRates[b];

  if (Lmb != 0.0) {
    double Exp = g0 / (Rdry*Lmb);
    double factor = Tmb/(Tmb + Lmb*deltaH);
    return StdPressureBreakpoints[b]*pow(factor, Exp);
  } else
    return StdPressureBreakpoints[b]*exp(-g0*deltaH/(Rdry*Tmb));
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Get the standard density at a specified altitude

double FGStandardAtmosphere::GetStdDensity(double altitude) const
{
  return GetStdPressure(altitude)/(Rdry * GetStdTemperature(altitude));
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetTemperature(double t, double h, eTemperature unit)
{
  double targetTemp = ConvertToRankine(t, unit);
  double GeoPotAlt = GeopotentialAltitude(h);
  double bias = targetTemp - GetStdTemperature(h);

  if (GeoPotAlt <= GradientFadeoutAltitude)
    bias -= TemperatureDeltaGradient * (GradientFadeoutAltitude - GeoPotAlt);

  SetTemperatureBias(eRankine, bias);
  CalculatePressureBreakpoints(SLpressure);

  SLtemperature = GetTemperature(0.0);
  CalculateSLSoundSpeedAndDensity();
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetTemperatureBias(eTemperature unit, double t)
{
  // Retrieve the minimum temperature in the standard atmosphere, may not be the
  // last row in future if for example it's extended and maybe there is some
  // temperature inversion layer etc. So run through and find the minimum.
  const double minStdAtmosphereTemp = StdAtmosTemperatureTable.GetMinValue();

  // Minimum known temperature in the universe currently
  constexpr double minUniverseTemperature = KelvinToRankine(1.0);

  if (unit == eCelsius || unit == eKelvin)
    t *= 1.80; // If temp delta "t" is given in metric, scale up to English

  TemperatureBias = t;
  // Confirm the temperature bias isn't going to result in an atmosphere
  // temperature lower than the  lowest known temperature in the universe
  if (minStdAtmosphereTemp + TemperatureBias < minUniverseTemperature) {
    double minBias = minUniverseTemperature - minStdAtmosphereTemp;
    cerr << "The temperature bias " << TemperatureBias << " R is too low. "
         << "It could result in temperatures below the absolute zero." << endl
         << "Temperature bias is therefore capped to " << minBias << endl;
    TemperatureBias = minBias;
  }

  CalculatePressureBreakpoints(SLpressure);

  SLtemperature = GetTemperature(0.0);
  CalculateSLSoundSpeedAndDensity();
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// This function calculates a bias based on the supplied temperature for sea
// level. The bias is applied to the entire temperature profile at all altitudes.
// Internally, the Rankine scale is used for calculations, so any temperature
// supplied must be converted to that unit.

void FGStandardAtmosphere::SetTemperatureSL(double t, eTemperature unit)
{
  SetTemperature(t, 0.0, unit);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Sets a Sea Level temperature delta that is ramped out by 86 km (282,152 ft).

void FGStandardAtmosphere::SetSLTemperatureGradedDelta(eTemperature unit, double deltemp)
{
  SetTemperatureGradedDelta(deltemp, 0.0, unit);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Sets a temperature delta at the supplied altitude that is ramped out by 86 km.
// After this calculation is performed, the lapse rates and pressure breakpoints
// must be recalculated. Since we are calculating a delta here and not an actual
// temperature, we only need to be concerned about a scale factor and not
// the actual temperature itself.

void FGStandardAtmosphere::SetTemperatureGradedDelta(double deltemp, double h, eTemperature unit)
{
  // Retrieve the minimum temperature in the standard atmosphere, may not be the
  // last row in future if for example it's extended and maybe there is some
  // temperature inversion layer etc. So run through and find the minimum.
  const double minStdAtmosphereTemp = StdAtmosTemperatureTable.GetMinValue();
  const double minDeltaTemperature = minStdAtmosphereTemp - StdSLtemperature;

  if (unit == eCelsius || unit == eKelvin)
    deltemp *= 1.80; // If temp delta "t" is given in metric, scale up to English

  if (deltemp <= minDeltaTemperature) {
    cerr << "The temperature delta " << deltemp << " R is too low. "
         << "It could result in temperatures below the absolute zero." << endl
         << "Temperature delta is therefore capped to " << minDeltaTemperature << endl;
    deltemp = minDeltaTemperature;
  }

  TemperatureDeltaGradient = deltemp/(GradientFadeoutAltitude - GeopotentialAltitude(h));
  CalculateLapseRates();
  CalculatePressureBreakpoints(SLpressure);

  SLtemperature = GetTemperature(0.0);
  CalculateSLSoundSpeedAndDensity();
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

  void FGStandardAtmosphere::PrintStandardAtmosphereTable()
{
  std::cout << "Altitude (ft)   Temp (F)   Pressure (psf)   Density (sl/ft3)" << std::endl;
  std::cout << "-------------   --------   --------------   ----------------" << std::endl;
  for (int i=0; i<280000; i+=1000) {
    Calculate(i);
    std::cout  << std::setw(12) << std::setprecision(2) << i
       << "  " << std::setw(9)  << std::setprecision(2) << Temperature - 459.67
       << "  " << std::setw(13) << std::setprecision(4) << Pressure
       << "  " << std::setw(18) << std::setprecision(8) << Density
       << std::endl;
  }

  // Re-execute the Run() method to reset the calculated values
  Run(false);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// This function calculates (or recalculates) the lapse rate over an altitude range
// where the "bh" in this case refers to the index of the base height in the 
// StdAtmosTemperatureTable table. This function should be called anytime the 
// temperature table is altered, such as when a gradient is applied across the 
// temperature table for a range of altitudes.

void FGStandardAtmosphere::CalculateLapseRates()
{
  unsigned int numRows = StdAtmosTemperatureTable.GetNumRows();
  LapseRates.clear();

  for (unsigned int bh=0; bh < numRows-1; bh++)
  {
    double t0 = StdAtmosTemperatureTable(bh+1,1);
    double t1 = StdAtmosTemperatureTable(bh+2,1);
    double h0 = StdAtmosTemperatureTable(bh+1,0);
    double h1 = StdAtmosTemperatureTable(bh+2,0);
    LapseRates.push_back((t1 - t0) / (h1 - h0) - TemperatureDeltaGradient);
  }
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::CalculatePressureBreakpoints(double SLpress)
{
  PressureBreakpoints[0] = SLpress;

  for (unsigned int b=0; b<PressureBreakpoints.size()-1; b++) {
    double BaseTemp = StdAtmosTemperatureTable(b+1,1);
    double BaseAlt = StdAtmosTemperatureTable(b+1,0);
    double UpperAlt = StdAtmosTemperatureTable(b+2,0);
    double deltaH = UpperAlt - BaseAlt;
    double Tmb = BaseTemp
                 + TemperatureBias 
                 + (GradientFadeoutAltitude - BaseAlt)*TemperatureDeltaGradient;
    if (LapseRates[b] != 0.00) {
      double Lmb = LapseRates[b];
      double Exp = g0 / (Rdry*Lmb);
      double factor = Tmb/(Tmb + Lmb*deltaH);
      PressureBreakpoints[b+1] = PressureBreakpoints[b]*pow(factor, Exp);
    } else {
      PressureBreakpoints[b+1] = PressureBreakpoints[b]*exp(-g0*deltaH/(Rdry*Tmb));
    }
  }
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::ResetSLTemperature()
{
  TemperatureBias = TemperatureDeltaGradient = 0.0;
  CalculateLapseRates();
  CalculatePressureBreakpoints(SLpressure);

  SLtemperature = StdSLtemperature;
  CalculateSLSoundSpeedAndDensity();
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::ResetSLPressure()
{
  SLpressure  = StdSLpressure;
  CalculateSLDensity();
  CalculatePressureBreakpoints(StdSLpressure);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::CalculateStdDensityBreakpoints()
{
  StdDensityBreakpoints.clear();
  for (unsigned int i = 0; i < StdPressureBreakpoints.size(); i++)
    StdDensityBreakpoints.push_back(StdPressureBreakpoints[i] / (Rdry * StdAtmosTemperatureTable(i + 1, 1)));
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::CalculateDensityAltitude(double density, double geometricAlt)
{
  // Work out which layer we're dealing with
  unsigned int b = 0;
  for (; b < StdDensityBreakpoints.size() - 2; b++) {
    if (density >= StdDensityBreakpoints[b + 1])
      break;
  }

  // Get layer properties
  double Tmb = StdAtmosTemperatureTable(b + 1, 1);
  double Hb = StdAtmosTemperatureTable(b + 1, 0);
  double Lmb = StdLapseRates[b];
  double pb = StdDensityBreakpoints[b];

  double density_altitude = 0.0;

  // https://en.wikipedia.org/wiki/Barometric_formula for density solved for H
  if (Lmb != 0.0) {
    double Exp = -1.0 / (1.0 + g0/(Rdry*Lmb));
    density_altitude = Hb + (Tmb / Lmb) * (pow(density / pb, Exp) - 1);
  } else {
    double Factor = -Rdry*Tmb / g0;
    density_altitude = Hb + Factor * log(density / pb);
  }

  return GeometricAltitude(density_altitude);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::CalculatePressureAltitude(double pressure, double geometricAlt)
{
  // Work out which layer we're dealing with
  unsigned int b = 0;
  for (; b < StdPressureBreakpoints.size() - 2; b++) {
    if (pressure >= StdPressureBreakpoints[b + 1])
      break;
  }

  // Get layer properties
  double Tmb = StdAtmosTemperatureTable(b + 1, 1);
  double Hb = StdAtmosTemperatureTable(b + 1, 0);
  double Lmb = StdLapseRates[b];
  double Pb = StdPressureBreakpoints[b];

  double pressure_altitude = 0.0;

  if (Lmb != 0.00) {
    // Equation 33(a) from ISA document solved for H
    double Exp = -Rdry*Lmb / g0;
    pressure_altitude = Hb + (Tmb / Lmb) * (pow(pressure / Pb, Exp) - 1);
  } else {
    // Equation 33(b) from ISA document solved for H
    double Factor = -Rdry*Tmb / g0;
    pressure_altitude = Hb + Factor * log(pressure / Pb);
  }

  return GeometricAltitude(pressure_altitude);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::CalculateVaporPressure(double temperature)
{
  double temperature_degC = RankineToCelsius(temperature);
  return a*exp(b*temperature_degC/(c+temperature_degC));
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::ValidateVaporMassFraction(double h)
{
  if (SaturatedVaporPressure < Pressure) {
    double VaporPressure = Pressure*VaporMassFraction / (VaporMassFraction+Rdry/Rwater);
    if (VaporPressure > SaturatedVaporPressure)
      VaporMassFraction = Rdry * SaturatedVaporPressure / (Rwater * (Pressure - SaturatedVaporPressure));
  }

  double GeoPotAlt = GeopotentialAltitude(h);
  double maxFraction = 1E-6*MaxVaporMassFraction.GetValue(GeoPotAlt);

  if ((VaporMassFraction > maxFraction) || (VaporMassFraction < 0.0))
    VaporMassFraction = maxFraction;

  // Update the gas constant factor
  Reng = (VaporMassFraction*Rwater + Rdry)/(1.0 + VaporMassFraction);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetDewPoint(eTemperature unit, double dewpoint)
{
  double dewPoint_R = ConvertToRankine(dewpoint, unit);
  constexpr double minDewPoint = -CelsiusToRankine(c) + 1.0;

  if (dewPoint_R <= minDewPoint) {
    cerr << "The dew point temperature " << dewPoint_R << " is lower than "
         << minDewPoint << " R." << endl
         << "Dew point is therefore capped to " << minDewPoint << endl;
    dewPoint_R = minDewPoint;
  }

  double VaporPressure = CalculateVaporPressure(dewPoint_R);
  SetVaporPressure(ePSF, VaporPressure);

  double finalizedDewPoint = GetDewPoint(eRankine);
  if (finalizedDewPoint < dewPoint_R) {
    cerr << "Dew point temperature has been capped to " << finalizedDewPoint
         << endl;
  }
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetDewPoint(eTemperature to) const
{
  double dewpoint_degC;
  double VaporPressure = Pressure*VaporMassFraction / (VaporMassFraction+Rdry/Rwater);

  if (VaporPressure <= 0.0)
    dewpoint_degC = -c;
  else {
    double x = log(VaporPressure/a);
    dewpoint_degC = c*x / (b - x);
  }

  return ConvertFromRankine(CelsiusToRankine(dewpoint_degC), to);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetVaporPressure(ePressure unit, double Pa)
{
  double altitude = CalculatePressureAltitude(Pressure, 0.0);
  double VaporPressure = ConvertToPSF(Pa, unit);
  if (VaporPressure < 0.0) {
    cerr << "The vapor pressure cannot be negative." << endl
         << "Vapor pressure is set to 0.0" << endl;
    VaporPressure = 0.0;
  } else if (VaporPressure >= Pressure) {
    cerr << "The vapor pressure " << VaporPressure
         << " PSF is higher than the ambient pressure." << endl
         << "Vapor pressure is therefore capped to " << Pressure-1.0 << endl;
    VaporPressure = Pressure - 1.0;
  }
  VaporMassFraction = Rdry * VaporPressure / (Rwater * (Pressure - VaporPressure));
  ValidateVaporMassFraction(altitude);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetVaporPressure(ePressure to) const
{
  double VaporPressure = Pressure*VaporMassFraction / (VaporMassFraction+Rdry/Rwater);
  return ConvertFromPSF(VaporPressure, to);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetSaturatedVaporPressure(ePressure to) const
{
  return ConvertFromPSF(SaturatedVaporPressure, to);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetRelativeHumidity(void) const
{
  double VaporPressure = Pressure*VaporMassFraction / (VaporMassFraction+Rdry/Rwater);
  return 100.0*VaporPressure/SaturatedVaporPressure;
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetRelativeHumidity(double RH)
{
  if (RH < 0.0) {
    cerr << "The relative humidity cannot be negative." << endl
         << "Relative humidity is set to 0%" << endl;
    RH = 0.0;
  } else if (RH > 100.0) {
    cerr << "The relative humidity cannot be higher than 100%." << endl
         << "Relative humidity is set to 100%" << endl;
    RH = 100.0;
  }

  double VaporPressure = 0.01*RH*SaturatedVaporPressure;
  SetVaporPressure(ePSF, VaporPressure);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

double FGStandardAtmosphere::GetVaporMassFractionPPM(void) const
{
  return VaporMassFraction*1E6;
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::SetVaporMassFractionPPM(double frac)
{
  double altitude = CalculatePressureAltitude(Pressure, 0.0);
  VaporMassFraction = frac*1E-6;
  ValidateVaporMassFraction(altitude);

  if (fabs(VaporMassFraction*1E6-frac)>1E-2) {
    cerr << "The vapor mass fraction " << frac << " has been capped to "
         << VaporMassFraction*1E6 << "PPM." << endl;
  }
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

void FGStandardAtmosphere::bind(void)
{
  typedef double (FGStandardAtmosphere::*PMFi)(int) const;
  typedef void (FGStandardAtmosphere::*PMF)(int, double);
  PropertyManager->Tie("atmosphere/delta-T", this, eRankine,
                                    (PMFi)&FGStandardAtmosphere::GetTemperatureBias,
                                    (PMF)&FGStandardAtmosphere::SetTemperatureBias);
  PropertyManager->Tie("atmosphere/SL-graded-delta-T", this, eRankine,
                                    (PMFi)&FGStandardAtmosphere::GetTemperatureDeltaGradient,
                                    (PMF)&FGStandardAtmosphere::SetSLTemperatureGradedDelta);
  PropertyManager->Tie("atmosphere/P-sl-psf", this, ePSF,
                                   (PMFi)&FGStandardAtmosphere::GetPressureSL,
                                   (PMF)&FGStandardAtmosphere::SetPressureSL);
  PropertyManager->Tie("atmosphere/dew-point-R", this, eRankine,
                       (PMFi)&FGStandardAtmosphere::GetDewPoint,
                       (PMF)&FGStandardAtmosphere::SetDewPoint);
  PropertyManager->Tie("atmosphere/vapor-pressure-psf", this, ePSF,
                       (PMFi)&FGStandardAtmosphere::GetVaporPressure,
                       (PMF)&FGStandardAtmosphere::SetVaporPressure);
  PropertyManager->Tie("atmosphere/saturated-vapor-pressure-psf", this, ePSF,
                       (PMFi)&FGStandardAtmosphere::GetSaturatedVaporPressure);
  PropertyManager->Tie("atmosphere/RH", this,
                       &FGStandardAtmosphere::GetRelativeHumidity,
                       &FGStandardAtmosphere::SetRelativeHumidity);
  PropertyManager->Tie("atmosphere/vapor-fraction-ppm", this,
                       &FGStandardAtmosphere::GetVaporMassFractionPPM,
                       &FGStandardAtmosphere::SetVaporMassFractionPPM);
}

//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//    The bitmasked value choices are as follows:
//    unset: In this case (the default) JSBSim would only print
//       out the normally expected messages, essentially echoing
//       the config files as they are read. If the environment
//       variable is not set, debug_lvl is set to 1 internally
//    0: This requests JSBSim not to output any messages
//       whatsoever.
//    1: This value explicity requests the normal JSBSim
//       startup messages
//    2: This value asks for a message to be printed out when
//       a class is instantiated
//    4: When this value is set, a message is displayed when a
//       FGModel object executes its Run() method
//    8: When this value is set, various runtime state variables
//       are printed out periodically
//    16: When set various parameters are sanity checked and
//       a message is printed out when they go out of bounds

void FGStandardAtmosphere::Debug(int from)
{
  if (debug_lvl <= 0) return;

  if (debug_lvl & 1) { // Standard console startup message output
    if (from == 0) { // Constructor
    }
  }
  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
    if (from == 0) std::cout << "Instantiated: FGStandardAtmosphere" << std::endl;
    if (from == 1) std::cout << "Destroyed:    FGStandardAtmosphere" << std::endl;
  }
  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
  }
  if (debug_lvl & 8 ) { // Runtime state variables
  }
  if (debug_lvl & 16) { // Sanity checking
  }
  if (debug_lvl & 128) { // 
  }
  if (debug_lvl & 64) {
    if (from == 0) { // Constructor
    }
  }
}

} // namespace JSBSim
