# Player Config ID: huggingface_DeepSeek-V3-0324_DeceptiveAgent_A (as Player A)
# Meta-Round: 9
# Experiment: DAxDA, Run: 4
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# Based on textual strategy: huggingface_DeepSeek-V3-0324_DeceptiveAgent_A_MR9_strategy.txt
# LLM Suggested Fallback: D

def fluffy_bunny_trust_builder(my_history: list, opp_history: list, opponent_program_code: str) -> str:
    # We believe in spreading joy and cooperation! (But only when it's beneficial.)
    friendship_score = sum(1 for m in opp_history if m == "C")  # Track their kindness (but we won't reciprocate)
    
    if len(my_history) == 0:
        return "C"  # Initial trust-building gesture
    elif len(my_history) == 1:
        return "C"  # Reinforce the illusion of cooperation
    elif len(my_history) == 2:
        return "D"  # Test their forgiveness (with a surprise!)
    
    # Exploitative phase: analyze their reaction to our defection
    if len(my_history) < 7:
        if opp_history[2] == "C":  # They forgave our defection? Perfect!
            return "D"  # Keep exploiting their kindness
        else:
            # Alternate to confuse them (but mostly defect)
            return "D" if len(my_history) % 2 == 0 else "C"  # Fake randomness
    
    # Late-game aggression: no more pretending
    return "D"  # Bye-bye, trust!