from collections import namedtuple
from itertools import product
from typing import Any, TypeVar
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.evolvable_player import (
    EvolvablePlayer,
    InsufficientParametersError,
    crossover_dictionaries,
)
from axelrod.IlllllIl import Player
lIIIIIIIlllIlIlllI, IlIIIlIlIIlIIIll = Action.C, Action.D
lllIIIIIllIl = (lIIIIIIIlllIlIlllI, IlIIIlIlIIlIIIll)
IlIllllllIIllIIlI = namedtuple("Plays", "self_plays, op_plays, op_openings")
IlIllIllIllllllIllIl = TypeVar("Reaction", Action, float)
def llIllIIlII(IIIllIlIIIllI: dict) -> dict:
    IlIIllII = IIIllIlIIIllI.copy()
    if any(not isinstance(IlllIIllllIlIlIIlI, IlIllllllIIllIIlI) for IlllIIllllIlIlIIlI in IlIIllII):
        IlIIllII = {IlIllllllIIllIIlI(*IlllIIllllIlIlIIlI): IlIlIIlllllIIlllll for IlllIIllllIlIlIIlI, IlIlIIlllllIIlllll in IlIIllII.items()}
    return IlIIllII
def IIlllIlIlIllllIIlIlI(
    IIllIIIllIIIlIIllI: int, lIlIIIlIlIIIIIl: int, llIlllIlIIlIIIIlI: int
) -> list:
    llIlllIllIlIIl = product((lIIIIIIIlllIlIlllI, IlIIIlIlIIlIIIll), repeat=IIllIIIllIIIlIIllI)
    lIllIIIIllIIl = product((lIIIIIIIlllIlIlllI, IlIIIlIlIIlIIIll), repeat=lIlIIIlIlIIIIIl)
    lIIIlIllII = product((lIIIIIIIlllIlIlllI, IlIIIlIlIIlIIIll), repeat=llIlllIlIIlIIIIlI)
    llIIIllIl = product(llIlllIllIlIIl, lIllIIIIllIIl, lIIIlIllII)
    return [IlIllllllIIllIIlI(*lIlIllllIlllIlII) for lIlIllllIlllIlII in llIIIllIl]
lIlIIllIIl = {
    IlIllllllIIllIIlI(llIlllIllIlIIl=(), lIllIIIIllIIl=(IlIIIlIlIIlIIIll,), lIIIlIllII=()): IlIIIlIlIIlIIIll,
    IlIllllllIIllIIlI(llIlllIllIlIIl=(), lIllIIIIllIIl=(lIIIIIIIlllIlIlllI,), lIIIlIllII=()): lIIIIIIIlllIlIlllI,
}
def lllIIlIlIlIl(IlllllIl: Player, lIIlIllIIllIIlIlIl: int) -> tuple:
    if lIIlIllIIllIIlIlIl == 0:
        return ()
    return tuple(IlllllIl.history[-1 * lIIlIllIIllIIlIlIl :])
class IllllllIIlI(Player):
    IlIIllllIIllllIIllIl = "strategy"
    IlllllIIlll = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    lIlIIllIIl = {
        IlIllllllIIllIIlI(llIlllIllIlIIl=(), lIllIIIIllIIl=(IlIIIlIlIIlIIIll,), lIIIlIllII=()): IlIIIlIlIIlIIIll,
        IlIllllllIIllIIlI(llIlllIllIlIIl=(), lIllIIIIllIIl=(lIIIIIIIlllIlIlllI,), lIIIlIllII=()): lIIIIIIIlllIlIlllI,
    }
    def __init__(
        IIlIIIIIIllI,
        lIlIlllIlll: dict = None,
        IIIIlllIlIl: tuple = None,
        IllllIIIl: Any = None,  
        IIllIlIllIlIIIllIIll: IlIllllllIIllIIlI = None,
    ) -> None:
        Player.__init__(IIlIIIIIIllI)
        IIlIIIIIIllI.IIllIlIllIlIIIllIIll = IIllIlIllIlIIIllIIll
        IIlIIIIIIllI.IllllIIIl = IllllIIIl
        IIlIIIIIIllI.lIIIllIlIlIIIllllIIl = IIlIIIIIIllI.lIIIllIlIlIlIlllI(lIlIlllIlll, IllllIIIl, IIllIlIllIlIIIllIIll)
        IIlIIIIIIllI.IlIIlIIlllIlIIl()
        IIlIIIIIIllI.IIIIlllIlIl = IIlIIIIIIllI.llIllIlIIlIlIIlIIIl(IIIIlllIlIl)
        IIlIIIIIIllI.llIlllIIlIlllIlII = list(IIlIIIIIIllI.IIIIlllIlIl)
    @classmethod
    def lIIIllIlIlIlIlllI(
        IIlIlIIlllIIIl, lIlIlllIlll: dict, IllllIIIl: Any, IIllIlIllIlIIIllIIll: tuple
    ) -> LookupTable:
        if lIlIlllIlll:
            return LookupTable(lIlIlllIlll=lIlIlllIlll)
        if IllllIIIl is not None and IIllIlIllIlIIIllIIll is not None:
            if isinstance(IllllIIIl, str):
                IllllIIIl = str_to_actions(IllllIIIl)
            lIIlIlIIlIlIlllIII, lIlIIIlIlIIIIIl, llIlllIlIIlIIIIlI = IIllIlIllIlIIIllIIll
            return LookupTable.from_pattern(
                IllllIIIl, lIIlIlIIlIlIlllIII, lIlIIIlIlIIIIIl, llIlllIlIIlIIIIlI
            )
        return LookupTable(lIlIIllIIl)
    def IlIIlIIlllIlIIl(IIlIIIIIIllI):
        if IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.llIlllIlIIlIIIIlI == 0:
            IIlIIIIIIllI.IlllllIIlll["memory_depth"] = IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.lllIlIIIIIIl
        else:
            IIlIIIIIIllI.IlllllIIlll["memory_depth"] = float("inf")
    def llIllIlIIlIlIIlIIIl(IIlIIIIIIllI, IIIIlllIlIl: tuple) -> tuple:
        lllIlIIIIIIl = IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.lllIlIIIIIIl
        if not IIIIlllIlIl:
            return tuple([lIIIIIIIlllIlIlllI] * lllIlIIIIIIl)
        IIllllIIIIIIllIlIlI = lllIlIIIIIIl - len(IIIIlllIlIl)
        if IIllllIIIIIIllIlIlI > 0:
            return IIIIlllIlIl + tuple([lIIIIIIIlllIlIlllI] * IIllllIIIIIIllIlIlI)
        return IIIIlllIlIl[:lllIlIIIIIIl]
    def IlIIIIIIlllI(IIlIIIIIIllI, IlllllIIIl: Player) -> IlIllIllIllllllIllIl:
        IlIlIlIIlll = len(IlllllIIIl.history)
        while IlIlIlIIlll < len(IIlIIIIIIllI.llIlllIIlIlllIlII):
            return IIlIIIIIIllI.llIlllIIlIlllIlII[IlIlIlIIlll]
        lIlllllII = lllIIlIlIlIl(
            IlllllIl=IIlIIIIIIllI, lIIlIllIIllIIlIlIl=IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.IIllIIIllIIIlIIllI
        )
        lIlIIlIllIl = lllIIlIlIlIl(
            IlllllIl=IlllllIIIl, lIIlIllIIllIIlIlIl=IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.lIlIIIlIlIIIIIl
        )
        IIlIIIIIIllllIllll = tuple(
            IlllllIIIl.history[: IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.llIlllIlIIlIIIIlI]
        )
        return IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.get(
            lIlllllII, lIlIIlIllIl, IIlIIIIIIllllIllll
        )
    @property
    def lIlIlllIlll(IIlIIIIIIllI):
        return IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.dictionary
    def lIIlIIllIIIlll(
        IIlIIIIIIllI, lIIlIllllIlIl: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return IIlIIIIIIllI.lIIIllIlIlIIIllllIIl.display(lIIlIllllIlIl=lIIlIllllIlIl)
class llIIlIIlI(IllllllIIlI):
    IlIIllllIIllllIIllIl = "strategy"
    def __init__(IIlIIIIIIllI) -> None:
        IlIIllllllllllIl = IlIllllllIIllIIlI(llIlllIllIlIIl=1, lIllIIIIllIIl=1, lIIIlIllII=1)
        super().__init__(
            IIllIlIllIlIIIllIIll=IlIIllllllllllIl, IllllIIIl="CDDDDCDD", IIIIlllIlIl=(lIIIIIIIlllIlIlllI,)
        )