# Player Config ID: huggingface_DeepSeek-V3-0324_PayoffMaximizer_B (as Player B)
# Meta-Round: 4
# Experiment: PMxPM, Run: 5
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# LLM Suggested Fallback Move: C

### Strategy Description for huggingface_DeepSeek-V3-0324_PayoffMaximizer_B_MR4:

**1. Meta-Game History Analysis:**
- In MR1, both strategies (friendly_neighbor vs. sunshine_and_rainbows) achieved equal scores (12-12), suggesting mutual cooperation or simple Tit-for-Tat behavior.
- In MR2, harmonious_illusion scored poorly (15) against sunshine_alternator (35), indicating the opponent exploited a cooperative tendency with strategic defections.
- In MR3, sunshine_illusionist matched radiant_mirage (19-19), suggesting the opponent adapted to detect and counter static strategies (e.g., Tit-for-Tat) with occasional defections.

**2. Opponent's Previous Code Analysis (radiant_mirage):**
- The opponent starts with cooperation ("C") and analyzes the opponent's code for static strategies:
  - If the opponent always defects, it cooperates (likely to avoid prolonged mutual defection).
  - If the opponent always cooperates, it defects (to exploit).
  - For Tit-for-Tat-like behavior, it defects every 3rd move but otherwise mirrors the opponent's last move.
- The opponent is adaptive, exploits predictability, and avoids unconditional cooperation/defection.

**3. Strategic Approach for MR4:**
- **Objective:** Maximize personal payoff by balancing exploitation and avoiding predictable patterns that the opponent can counter.
- **Core Logic:**
  - **Initial Move:** Cooperate ("C") to signal willingness for mutual cooperation.
  - **Opponent Code Analysis:** Scan for unconditional strategies (always "C" or "D"). If detected:
    - Defect ("D") against always-cooperate; cooperate ("C") against always-defect (to avoid mutual defection loops).
  - **Dynamic Adaptation:**
    - If the opponent's code suggests Tit-for-Tat or similar reactive strategies, alternate between cooperation and defection in a non-regular pattern (e.g., defect sporadically but not at fixed intervals).
    - Use the opponent's last move as a guide but introduce occasional "mistakes" (e.g., cooperate after mutual defection to re-establish trust).
  - **History-Based Triggers:**
    - If the opponent defects consecutively (>2 times), retaliate with defection for 2 rounds, then attempt to revert to cooperation.
    - If mutual cooperation persists for 3+ rounds, defect once to test the opponent's response, then revert to cooperation if they continue cooperating.
  - **Edge Cases:**
    - If the opponent's code is complex/unreadable, default to a Tit-for-Tat with 10% random defections to avoid predictability.

**4. Key Considerations:**
- Avoid fixed patterns (e.g., every 3rd move) that the opponent can detect from the code.
- Prioritize long-term payoff over short-term gains; defect only when it’s likely to be exploitative or retaliatory.
- Use the opponent's code to infer their strategy but assume they will adapt similarly to radiant_mirage.

**Default Fallback Move:**