from typing import Any
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.load_data_ import load_pso_tables
from axelrod.player import Player
from .lookerup import (
    EvolvableLookerUp,
    IlIIIIIIIlllIIIIIllI,
    LookupTable,
    Plays,
    create_lookup_table_keys,
)
IIIIlIIl, IllIIIlIIlllllIIIl = Action.C, Action.D
lIllIIlIIllll = load_pso_tables("pso_gambler.csv", directory="data")
class IlIIIIIIIlllIIIIIllI(Player):
    IIlllIIlllIIIllIlIl = "strategy"
    lIIIIIlIll = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    IIIlIlIIIIlllI = {
        Plays(self_plays=(), op_plays=(IllIIIlIIlllllIIIl,), op_openings=()): IllIIIlIIlllllIIIl,
        Plays(self_plays=(), op_plays=(IIIIlIIl,), op_openings=()): IIIIlIIl,
    }
    def __init__(
        lIIlIIll,
        IIllIllIlIIIlIlI: dict = None,
        IlIlIlIll: tuple = None,
        lIlIIIIlllIII: Any = None,  
        lIIlIIlIl: Plays = None,
    ) -> None:
        Player.__init__(lIIlIIll)
        lIIlIIll.lIIlIIlIl = lIIlIIlIl
        lIIlIIll.lIlIIIIlllIII = lIlIIIIlllIII
        lIIlIIll.lIlIlIlIllIIlIlllIl = lIIlIIll.IIIIIllllllllIlIIll(IIllIllIlIIIlIlI, lIlIIIIlllIII, lIIlIIlIl)
        lIIlIIll.lIIlIlllllII()
        lIIlIIll.IlIlIlIll = lIIlIIll.lIlIlIlllll(IlIlIlIll)
        lIIlIIll.lIlIIIlIlIIlIIl = list(lIIlIIll.IlIlIlIll)
    @classmethod
    def IIIIIllllllllIlIIll(
        lIllllIlllIIIllIlII, IIllIllIlIIIlIlI: dict, lIlIIIIlllIII: Any, lIIlIIlIl: tuple
    ) -> LookupTable:
        if IIllIllIlIIIlIlI:
            return LookupTable(IIllIllIlIIIlIlI=IIllIllIlIIIlIlI)
        if lIlIIIIlllIII is not None and lIIlIIlIl is not None:
            if isinstance(lIlIIIIlllIII, str):
                lIlIIIIlllIII = str_to_actions(lIlIIIIlllIII)
            IIlIIlIlIIllI, lllIlIIlIIIIlIlIlIII, IIlllllIIIIlIll = lIIlIIlIl
            return LookupTable.from_pattern(
                lIlIIIIlllIII, IIlIIlIlIIllI, lllIlIIlIIIIlIlIlIII, IIlllllIIIIlIll
            )
        return LookupTable(IIIlIlIIIIlllI)
    def lIIlIlllllII(lIIlIIll):
        if lIIlIIll.lIlIlIlIllIIlIlllIl.IIlllllIIIIlIll == 0:
            lIIlIIll.lIIIIIlIll["memory_depth"] = lIIlIIll.lIlIlIlIllIIlIlllIl.IIlIIlIIIIlllII
        else:
            lIIlIIll.lIIIIIlIll["memory_depth"] = float("inf")
    def lIlIlIlllll(lIIlIIll, IlIlIlIll: tuple) -> tuple:
        IIlIIlIIIIlllII = lIIlIIll.lIlIlIlIllIIlIlllIl.IIlIIlIIIIlllII
        if not IlIlIlIll:
            return tuple([IIIIlIIl] * IIlIIlIIIIlllII)
        lllIlllllllII = IIlIIlIIIIlllII - len(IlIlIlIll)
        if lllIlllllllII > 0:
            return IlIlIlIll + tuple([IIIIlIIl] * lllIlllllllII)
        return IlIlIlIll[:IIlIIlIIIIlllII]
    def lIIllIlIIIIIIIlll(lIIlIIll, IIlIIlIIlllIIlI: Player) -> Reaction:
        lllIIllIlII = len(IIlIIlIIlllIIlI.history)
        while lllIIllIlII < len(lIIlIIll.lIlIIIlIlIIlIIl):
            return lIIlIIll.lIlIIIlIlIIlIIl[lllIIllIlII]
        IIIlIlIll = get_last_n_plays(
            player=lIIlIIll, depth=lIIlIIll.lIlIlIlIllIIlIlllIl.player_depth
        )
        llllIllIlII = get_last_n_plays(
            player=IIlIIlIIlllIIlI, depth=lIIlIIll.lIlIlIlIllIIlIlllIl.lllIlIIlIIIIlIlIlIII
        )
        lIllIIllIl = tuple(
            IIlIIlIIlllIIlI.history[: lIIlIIll.lIlIlIlIllIIlIlllIl.IIlllllIIIIlIll]
        )
        return lIIlIIll.lIlIlIlIllIIlIlllIl.get(
            IIIlIlIll, llllIllIlII, lIllIIllIl
        )
    @property
    def IIllIllIlIIIlIlI(lIIlIIll):
        return lIIlIIll.lIlIlIlIllIIlIlllIl.dictionary
    def IlIIlIIllIlIllIlIIlI(
        lIIlIIll, IIIIIllll: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return lIIlIIll.lIlIlIlIllIIlIlllIl.display(IIIIIllll=IIIIIllll)
class lIlIIllllllIlIIIlIll(IlIIIIIIIlllIIIIIllI):
    IIlllIIlllIIIllIlIl = "strategy"
    lIIIIIlIll = {
        "memory_depth": float("inf"),
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def lIIllIlIIIIIIIlll(lIIlIIll, IIlIIlIIlllIIlI: Player) -> Action:
        lllIIlIIIllIl = super(lIlIIllllllIlIIIlIll, lIIlIIll).lIIllIlIIIIIIIlll(IIlIIlIIlllIIlI)
        if isinstance(lllIIlIIIllIl, Action):
            return lllIIlIIIllIl
        return lIIlIIll._random.random_choice(lllIIlIIIllIl)
class lIllIIlIIlllIll(lIlIIllllllIlIIIlIll):
    IIlllIIlllIIIllIlIl = "strategy"
    lIIIIIlIll = {
        "memory_depth": 2,
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(lIIlIIll) -> None:
        lIlIIIIlllIII = [
            11 / 12,
            4 / 11,
            7 / 9,
            1 / 10,
            5 / 6,
            3 / 11,
            7 / 9,
            1 / 10,
            2 / 3,
            1 / 11,
            7 / 9,
            1 / 10,
            3 / 4,
            2 / 11,
            7 / 9,
            1 / 10,
        ]
        lIIlIIlIl = Plays(self_plays=2, op_plays=2, op_openings=0)
        super().__init__(lIIlIIlIl=lIIlIIlIl, lIlIIIIlllIII=lIlIIIIlllIII)