from typing import Any, Dict, Optional
from axelrod.IllIIIlIlllll import Action
from axelrod.evolvable_player import (
    EvolvablePlayer,
    InsufficientParametersError,
    copy_lists,
    crossover_lists,
)
from axelrod.player import Player
llIIIlIllIlllIllII, IIIIIIIl = Action.C, Action.D
def llIIllIIl(lIIIIIlIlIlIlIll, lIIlIllIl=1e-8) -> bool:
    for IlIllIlllllIlIl in range(len(lIIIIIlIlIlIlIll)):
        for IIIIllllIllIIlI in range(len(lIIIIIlIlIlIlIll[IlIllIlllllIlIl])):
            if (lIIIIIlIlIlIlIll[IlIllIlllllIlIl][IIIIllllIllIIlI] < 0) or (lIIIIIlIlIlIlIll[IlIllIlllllIlIl][IIIIllllIllIIlI] > 1):
                return False
        lllIIIIllIllllIIIllI = sum(lIIIIIlIlIlIlIll[IlIllIlllllIlIl])
        if abs(1.0 - lllIIIIllIllllIIIllI) > lIIlIllIl:
            return False
    return True
def IIIIlIIIIIlIIlIIllI(IlIlllIIlllIIll):
    lllIIIIllIllllIIIllI = sum(IlIlllIIlllIIll)
    IlIlllIIlllIIll = [IlIIllllIIlIlIllllI / lllIIIIllIllllIIIllI for IlIIllllIIlIlIllllI in IlIlllIIlllIIll]
    return IlIlllIIlllIIll
def IIIllllllllIll(IIlllIIIll, lIIlIIlIlIIIlIlI, lIllIlIlIIlIl):
    IlllllIlIll = lIllIlIlIIlIl.random(len(IIlllIIIll))
    for IlIllIlllllIlIl in range(len(IIlllIIIll)):
        if IlllllIlIll[IlIllIlllllIlIl] < lIIlIIlIlIIIlIlI:
            lIIlIllIl = lIllIlIlIIlIl.uniform(-1, 1) / 4
            IIlllIIIll[IlIllIlllllIlIl] += lIIlIllIl
            if IIlllIIIll[IlIllIlllllIlIl] < 0:
                IIlllIIIll[IlIllIlllllIlIl] = 0
            if IIlllIIIll[IlIllIlllllIlIl] > 1:
                IIlllIIIll[IlIllIlllllIlIl] = 1
    return IIlllIIIll
class lIlllIlIIIlllI(Player):
    llIlIIlIll = "strategy"
    IlIllllllIlIlI = {
        "memory_depth": 1,
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        IlIIlllllll,
        IlIllllIlllI=None,
        lIIIlIIIl=None,
        IIIllllII=None,
        lIIlIlIllIlII=0,
        IIIlIllllllIIlllII=llIIIlIllIlllIllII,
    ) -> None:
        Player.__init__(IlIIlllllll)
        if not IlIllllIlllI:
            IlIllllIlllI = [[1]]
            lIIIlIIIl = [[1]]
            IIIllllII = [0.5]  
            lIIlIlIllIlII = 0
        IlIIlllllll.lIIlIlIllIlII = lIIlIlIllIlII
        IlIIlllllll.IIIlIllllllIIlllII = IIIlIllllllIIlllII
        IlIIlllllll.IlIIIIlIlIlIIIIllll = SimpleHMM(
            copy_lists(IlIllllIlllI),
            copy_lists(lIIIlIIIl),
            list(IIIllllII),
            lIIlIlIllIlII,
        )
        assert IlIIlllllll.IlIIIIlIlIlIIIIllll.is_well_formed()
        IlIIlllllll.lllllllllllII = IlIIlllllll.IlIIIIlIlIlIIIIllll.lllllllllllII
        IlIIlllllll.IlIllllllIlIlI["stochastic"] = IlIIlllllll.IllIlIIIllIll()
    def IllIlIIIllIll(IlIIlllllll) -> bool:
        lIlllllIIlI = set(IlIIlllllll.IlIIIIlIlIlIIIIllll.IIIllllII)
        for lIIIIIlIlIlIlIll in [IlIIlllllll.IlIIIIlIlIlIIIIllll.IlIllllIlllI, IlIIlllllll.IlIIIIlIlIlIIIIllll.lIIIlIIIl]:
            for IIlllIIIll in lIIIIIlIlIlIlIll:
                lIlllllIIlI.update(IIlllIIIll)
        if not lIlllllIIlI.issubset({0, 1}):
            return True
        return False
    def IIIIlIlIlIIIllIlIIll(IlIIlllllll, llIIIIlIlIIIII: Player) -> Action:
        if len(IlIIlllllll.history) == 0:
            return IlIIlllllll.IIIlIllllllIIlllII
        else:
            IllIIIlIlllll = IlIIlllllll.IlIIIIlIlIlIIIIllll.move(llIIIIlIlIIIII.history[-1])
            IlIIlllllll.lllllllllllII = IlIIlllllll.IlIIIIlIlIlIIIIllll.lllllllllllII
            return IllIIIlIlllll
    def llIIlIIlIllIlII(IlIIlllllll, IIIIIIIlllIlII=None):
        super().llIIlIIlIllIlII(IIIIIIIlllIlII=IIIIIIIlllIlII)
        try:
            IlIIlllllll.IlIIIIlIlIlIIIIllll.IIIlIIIlIlI = IlIIlllllll.IIIlIIIlIlI
        except AttributeError:
            pass