from typing import Any
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.load_data_ import load_pso_tables
from axelrod.player import Player
from .lookerup import (
    lllIlIIl,
    llIlIIIllIIlIIIIIlI,
    LookupTable,
    Plays,
    create_lookup_table_keys,
)
lIIlllIllIll, IlIIIllIllIIIIIlI = Action.C, Action.D
lIIIlIIllIlIIlIl = load_pso_tables("pso_gambler.csv", directory="data")
class llIlIIIllIIlIIIIIlI(Player):
    IllIlIIIII = "strategy"
    llllIIIllIlIIIllIl = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    IIIIlIll = {
        Plays(self_plays=(), IlIIIlllIIIIlIIlllII=(IlIIIllIllIIIIIlI,), op_openings=()): IlIIIllIllIIIIIlI,
        Plays(self_plays=(), IlIIIlllIIIIlIIlllII=(lIIlllIllIll,), op_openings=()): lIIlllIllIll,
    }
    def __init__(
        lllIIIllIlIlIlII,
        lllIlIIIIIllIlIl: dict = None,
        lllllIlIlllIlIlI: tuple = None,
        IllIIIIIlllIIlIlIII: Any = None,  
        lIIIllIIIllIIIII: Plays = None,
    ) -> None:
        Player.__init__(lllIIIllIlIlIlII)
        lllIIIllIlIlIlII.lIIIllIIIllIIIII = lIIIllIIIllIIIII
        lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII = IllIIIIIlllIIlIlIII
        lllIIIllIlIlIlII.lIllIlllllIIllllI = lllIIIllIlIlIlII.IlIlllIIll(lllIlIIIIIllIlIl, IllIIIIIlllIIlIlIII, lIIIllIIIllIIIII)
        lllIIIllIlIlIlII.IIIllIIl()
        lllIIIllIlIlIlII.lllllIlIlllIlIlI = lllIIIllIlIlIlII.lIIlllIIl(lllllIlIlllIlIlI)
        lllIIIllIlIlIlII.IlIIIIlIlIIlIllll = list(lllIIIllIlIlIlII.lllllIlIlllIlIlI)
    @classmethod
    def IlIlllIIll(
        lIlIllIlIlllII, lllIlIIIIIllIlIl: dict, IllIIIIIlllIIlIlIII: Any, lIIIllIIIllIIIII: tuple
    ) -> LookupTable:
        if lllIlIIIIIllIlIl:
            return LookupTable(lllIlIIIIIllIlIl=lllIlIIIIIllIlIl)
        if IllIIIIIlllIIlIlIII is not None and lIIIllIIIllIIIII is not None:
            if isinstance(IllIIIIIlllIIlIlIII, str):
                IllIIIIIlllIIlIlIII = str_to_actions(IllIIIIIlllIIlIlIII)
            lIIIlIllIIlIIII, llIIIlII, llIIllIlIIIIllIlIlI = lIIIllIIIllIIIII
            return LookupTable.from_pattern(
                IllIIIIIlllIIlIlIII, lIIIlIllIIlIIII, llIIIlII, llIIllIlIIIIllIlIlI
            )
        return LookupTable(IIIIlIll)
    def IIIllIIl(lllIIIllIlIlIlII):
        if lllIIIllIlIlIlII.lIllIlllllIIllllI.llIIllIlIIIIllIlIlI == 0:
            lllIIIllIlIlIlII.llllIIIllIlIIIllIl["memory_depth"] = lllIIIllIlIlIlII.lIllIlllllIIllllI.lIllIllIllIIIIIIl
        else:
            lllIIIllIlIlIlII.llllIIIllIlIIIllIl["memory_depth"] = float("inf")
    def lIIlllIIl(lllIIIllIlIlIlII, lllllIlIlllIlIlI: tuple) -> tuple:
        lIllIllIllIIIIIIl = lllIIIllIlIlIlII.lIllIlllllIIllllI.lIllIllIllIIIIIIl
        if not lllllIlIlllIlIlI:
            return tuple([lIIlllIllIll] * lIllIllIllIIIIIIl)
        IIIIIIlIlIIIIl = lIllIllIllIIIIIIl - len(lllllIlIlllIlIlI)
        if IIIIIIlIlIIIIl > 0:
            return lllllIlIlllIlIlI + tuple([lIIlllIllIll] * IIIIIIlIlIIIIl)
        return lllllIlIlllIlIlI[:lIllIllIllIIIIIIl]
    def IlIIIlIllIIIlIl(lllIIIllIlIlIlII, IIlIIIlII: Player) -> Reaction:
        IIlIIIIIIlIIlI = len(IIlIIIlII.lllIIIIIllllllllI)
        while IIlIIIIIIlIIlI < len(lllIIIllIlIlIlII.IlIIIIlIlIIlIllll):
            return lllIIIllIlIlIlII.IlIIIIlIlIIlIllll[IIlIIIIIIlIIlI]
        lIIIlIIII = get_last_n_plays(
            player=lllIIIllIlIlIlII, depth=lllIIIllIlIlIlII.lIllIlllllIIllllI.player_depth
        )
        lIIIIIlIllIllIll = get_last_n_plays(
            player=IIlIIIlII, depth=lllIIIllIlIlIlII.lIllIlllllIIllllI.llIIIlII
        )
        IIlllIIIlIIIIIlIIllI = tuple(
            IIlIIIlII.lllIIIIIllllllllI[: lllIIIllIlIlIlII.lIllIlllllIIllllI.llIIllIlIIIIllIlIlI]
        )
        return lllIIIllIlIlIlII.lIllIlllllIIllllI.get(
            lIIIlIIII, lIIIIIlIllIllIll, IIlllIIIlIIIIIlIIllI
        )
    @property
    def lllIlIIIIIllIlIl(lllIIIllIlIlIlII):
        return lllIIIllIlIlIlII.lIllIlllllIIllllI.dictionary
    def IllIlIlI(
        lllIIIllIlIlIlII, IlIIIIIllIIIll: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return lllIIIllIlIlIlII.lIllIlllllIIllllI.display(IlIIIIIllIIIll=IlIIIIIllIIIll)
class lIlllIlIllllIIIll(llIlIIIllIIlIIIIIlI):
    IllIlIIIII = "strategy"
    llllIIIllIlIIIllIl = {
        "memory_depth": float("inf"),
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def IlIIIlIllIIIlIl(lllIIIllIlIlIlII, IIlIIIlII: Player) -> Action:
        llIIIIlIllIIlII = super(lIlllIlIllllIIIll, lllIIIllIlIlIlII).IlIIIlIllIIIlIl(IIlIIIlII)
        if isinstance(llIIIIlIllIIlII, Action):
            return llIIIIlIllIIlII
        return lllIIIllIlIlIlII._random.random_choice(llIIIIlIllIIlII)
class lllIlIIl(llIlIIIllIIlIIIIIlI, EvolvablePlayer):
    IllIlIIIII = "strategy"
    def __init__(
        lllIIIllIlIlIlII,
        lllIlIIIIIllIlIl: dict = None,
        lllllIlIlllIlIlI: tuple = None,
        IllIIIIIlllIIlIlIII: Any = None,  
        lIIIllIIIllIIIII: Plays = None,
        lIllIIIllIl: float = None,
        IIlIIIIIllIIllll: int = None,
    ) -> None:
        EvolvablePlayer.__init__(lllIIIllIlIlIlII, IIlIIIIIllIIllll=IIlIIIIIllIIllll)
        (
            lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII,
            lIllIIIllIl,
        ) = lllIIIllIlIlIlII.lIIIIIIlIllIIIIIll(
            lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII,
            lIllIIIllIl,
        )
        llIlIIIllIIlIIIIIlI.__init__(
            lllIIIllIlIlIlII,
            lllIlIIIIIllIlIl=lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII=IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII=lIIIllIIIllIIIII,
        )
        lllIIIllIlIlIlII.lIllIIIllIl = lIllIIIllIl
        lllIIIllIlIlIlII.overwrite_init_kwargs(
            lllIlIIIIIllIlIl=lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII=IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII=lIIIllIIIllIIIII,
            lIllIIIllIl=lIllIIIllIl,
        )
    def lIIIIIIlIllIIIIIll(
        lllIIIllIlIlIlII,
        lllIlIIIIIllIlIl=None,
        lllllIlIlllIlIlI=None,
        IllIIIIIlllIIlIlIII=None,
        lIIIllIIIllIIIII=None,
        lIllIIIllIl=None,
    ):
        if lllIlIIIIIllIlIl and lllllIlIlllIlIlI:
            IllllIlIIlll = lllIIIllIlIlIlII.IlIlllIIll(
                lllIlIIIIIllIlIl, IllIIIIIlllIIlIlIII, lIIIllIIIllIIIII
            )
            lllIlIIIIIllIlIl = IllllIlIIlll.dictionary
            lIIIllIIIllIIIII = (
                IllllIlIIlll.player_depth,
                IllllIlIIlll.llIIIlII,
                IllllIlIIlll.llIIllIlIIIIllIlIlI,
            )
            IllIIIIIlllIIlIlIII = tuple(IllIIlIlIll for IIlllIlIlIlllIl, IllIIlIlIll in sorted(lllIlIIIIIllIlIl.items()))
        elif IllIIIIIlllIIlIlIII and lIIIllIIIllIIIII and lllllIlIlllIlIlI:
            IllllIlIIlll = lllIIIllIlIlIlII.IlIlllIIll(
                lllIlIIIIIllIlIl, IllIIIIIlllIIlIlIII, lIIIllIIIllIIIII
            )
            lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI = lIIIllIIIllIIIII
            IllllIlIIlll = lllIIIllIlIlIlII.IlIlllIIll(
                lllIlIIIIIllIlIl, IllIIIIIlllIIlIlIII, lIIIllIIIllIIIII
            )
            lllIlIIIIIllIlIl = IllllIlIIlll.dictionary
        elif lIIIllIIIllIIIII:
            lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI = lIIIllIIIllIIIII
            IllIIIIIlllIIlIlIII, IllllIlIIlll = lllIIIllIlIlIlII.IlIIIIlIIII(
                lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI
            )
            lllIlIIIIIllIlIl = IllllIlIIlll.dictionary
            if not lllllIlIlllIlIlI:
                IllIIlIllIlIIlllll = max([lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI])
                lllllIlIlllIlIlI = tuple(
                    [lllIIIllIlIlIlII._random.choice((lIIlllIllIll, IlIIIllIllIIIIIlI)) for lllIIllIl in range(IllIIlIllIlIIlllll)]
                )
        else:
            raise InsufficientParametersError(
                "Insufficient Parameters to instantiate EvolvableLookerUp"
            )
        if isinstance(IllIIIIIlllIIlIlIII, str):
            IllIIIIIlllIIlIlIII = str_to_actions(IllIIIIIlllIIlIlIII)
        IllIIIIIlllIIlIlIII = tuple(IllIIIIIlllIIlIlIII)
        if lIllIIIllIl is None:
            lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI = lIIIllIIIllIIIII
            IIlIlIlIlllllllllIIl = create_lookup_table_keys(lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI)
            lIllIIIllIl = 2.0 / len(IIlIlIlIlllllllllIIl)
        return (
            lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII,
            lIllIIIllIl,
        )
    def IlIIIIIIlIIIIIIlI(lllIIIllIlIlIlII):
        return lllIIIllIlIlIlII._random.choice(actions)
    def IlIIIIlIIII(lllIIIllIlIlIlII, lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI):
        IIlIlIlIlllllllllIIl = create_lookup_table_keys(lIlllIII, IlIIIlllIIIIlIIlllII, lIlIIIlIIlllllIlllI)
        IllIIIIIlllIIlIlIII = [lllIIIllIlIlIlII.IlIIIIIIlIIIIIIlI() for lllIIllIl in IIlIlIlIlllllllllIIl]
        IllIllIIlllIll = dict(zip(IIlIlIlIlllllllllIIl, IllIIIIIlllIIlIlIII))
        return IllIIIIIlllIIlIlIII, LookupTable(IllIllIIlllIll)
    @classmethod
    def llIIIIlIlIII(lIlIllIlIlllII, IIIIIlIlIlIllIIIlIII):
        return IIIIIlIlIlIllIIIlIII.flip()
    def IllIlllIlllIlIl(lllIIIllIlIlIlII, IllIllIIlllIll, lIllIIIllIl):
        lIlIIlIIllIlIIIlIlIl = lllIIIllIlIlIlII._random.random(len(IllIllIIlllIll.IIlIlIlIlllllllllIIl()))
        for llIIIlllllllIlllIlIl, (lllIIIIIllllllllI, IIlIlIIIIlIIlll) in enumerate(IllIllIIlllIll.items()):
            if lIlIIlIIllIlIIIlIlIl[llIIIlllllllIlllIlIl] < lIllIIIllIl:
                IllIllIIlllIll[lllIIIIIllllllllI] = lllIIIllIlIlIlII.llIIIIlIlIII(IIlIlIIIIlIIlll)
        return IllIllIIlllIll
    def IllIIIIlIlIIIllIl(lllIIIllIlIlIlII):
        lllIlIIIIIllIlIl = lllIIIllIlIlIlII.IllIlllIlllIlIl(
            lllIIIllIlIlIlII.lllIlIIIIIllIlIl, lllIIIllIlIlIlII.lIllIIIllIl
        )
        lllllIlIlllIlIlI = list(lllIIIllIlIlIlII.lllllIlIlllIlIlI)
        for llIIIlllllllIlllIlIl in range(len(lllllIlIlllIlIlI)):
            llIIIIIIIll = lllIIIllIlIlIlII._random.random()
            if llIIIIIIIll < lllIIIllIlIlIlII.lIllIIIllIl:
                lllllIlIlllIlIlI[llIIIlllllllIlllIlIl] = lllllIlIlllIlIlI[llIIIlllllllIlllIlIl].flip()
        return lllIIIllIlIlIlII.create_new(
            lllIlIIIIIllIlIl=lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=tuple(lllllIlIlllIlIlI),
        )
    def IlllIlIlllII(lllIIIllIlIlIlII, llllIllIlllIl):
        if llllIllIlllIl.__class__ != lllIIIllIlIlIlII.__class__:
            raise TypeError(
                "Crossover must be between the same player classes."
            )
        lllIlIIIIIllIlIl = crossover_dictionaries(
            lllIIIllIlIlIlII.lllIlIIIIIllIlIl, llllIllIlllIl.lllIlIIIIIllIlIl, lllIIIllIlIlIlII._random
        )
        return lllIIIllIlIlIlII.create_new(lllIlIIIIIllIlIl=lllIlIIIIIllIlIl)
class IIlIllIIlIlIlIIIII(lIlllIlIllllIIIll, lllIlIIl):
    IllIlIIIII = "strategy"
    def __init__(
        lllIIIllIlIlIlII,
        lllIlIIIIIllIlIl: dict = None,
        lllllIlIlllIlIlI: tuple = None,
        IllIIIIIlllIIlIlIII: Any = None,  
        lIIIllIIIllIIIII: Plays = None,
        lIllIIIllIl: float = None,
        IIlIIIIIllIIllll: int = None,
    ) -> None:
        lllIlIIl.__init__(
            lllIIIllIlIlIlII,
            lllIlIIIIIllIlIl=lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII=IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII=lIIIllIIIllIIIII,
            lIllIIIllIl=lIllIIIllIl,
            IIlIIIIIllIIllll=IIlIIIIIllIIllll,
        )
        lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII = list(lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII)
        lIlllIlIllllIIIll.__init__(
            lllIIIllIlIlIlII,
            lllIlIIIIIllIlIl=lllIIIllIlIlIlII.lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=lllIIIllIlIlIlII.lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII=lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII=lllIIIllIlIlIlII.lIIIllIIIllIIIII,
        )
        lllIIIllIlIlIlII.overwrite_init_kwargs(
            lllIlIIIIIllIlIl=lllIIIllIlIlIlII.lllIlIIIIIllIlIl,
            lllllIlIlllIlIlI=lllIIIllIlIlIlII.lllllIlIlllIlIlI,
            IllIIIIIlllIIlIlIII=lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII,
            lIIIllIIIllIIIII=lllIIIllIlIlIlII.lIIIllIIIllIIIII,
            lIllIIIllIl=lllIIIllIlIlIlII.lIllIIIllIl,
        )
    def IlIIIIIIlIIIIIIlI(lllIIIllIlIlIlII) -> float:
        return lllIIIllIlIlIlII._random.random()
    def llIIIIlIlIII(lllIIIllIlIlIlII, IIIIIlIlIlIllIIIlIII: float) -> float:
        llllIIIIllIIllIlI = lllIIIllIlIlIlII._random.uniform(-1, 1) / 4
        IIIIIlIlIlIllIIIlIII += llllIIIIllIIllIlI
        if IIIIIlIlIlIllIIIlIII < 0:
            IIIIIlIlIlIllIIIlIII = 0
        elif IIIIIlIlIlIllIIIlIII > 1:
            IIIIIlIlIlIllIIIlIII = 1
        return IIIIIlIlIlIllIIIlIII
    def lIIlllIllllIIlIlII(lllIIIllIlIlIlII, IlIlllllI):
        lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII = IlIlllllI
        lIIIlIllIIlIIII, llIIIlII, llIIllIlIIIIllIlIlI = lllIIIllIlIlIlII.lIIIllIIIllIIIII
        lllIIIllIlIlIlII.lIllIlllllIIllllI = LookupTable.from_pattern(
            lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII, lIIIlIllIIlIIII, llIIIlII, llIIllIlIIIIllIlIlI
        )
    def IlIIIlllIlIIIIl(lllIIIllIlIlIlII):
        lIlIlIIlll = len(lllIIIllIlIlIlII.IllIIIIIlllIIlIlIII)
        llIIlIIl = [0.0] * lIlIlIIlll
        lllllIlI = [1.0] * lIlIlIIlll
        return llIIlIIl, lllllIlI