from axelrod.action import Action
from .memoryone import lIlllIIIlIll
IIlllIIlIlllllIIllIl, IIlllllII = Action.C, Action.D
class lIlllIIIlIll(Player):
    lllIIlllIIlIIIl = "strategy"
    IIIlIIllllIlIIlI = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        lIlllIlIllllIIIIIII,
        IllIllll: Optional[Tuple[float, float, float, float]] = None,
        IlIIIIlllIIII: Action = IIlllIIlIlllllIIllIl,
    ) -> None:
        super().__init__()
        lIlllIlIllllIIIIIII.llllllIIllIIllI = IlIIIIlllIIII
        lIlllIlIllllIIIIIII.lIIIlIIIllIlIIlIIl(IllIllll)
    def lIIIlIIIllIlIIlIIl(lIlllIlIllllIIIIIII, IllIllll):
        if IllIllll is None:
            IllIllll = (1, 0, 0, 1)
            warnings.warn("Memory one player is set to default (1, 0, 0, 1).")
        lIlllIlIllllIIIIIII.IIlIIIIIIlllIllIIIll(IllIllll)
    def IIlIIIIIIlllIllIIIll(lIlllIlIllllIIIIIII, IllIllll: Tuple[float, float, float, float]):
        if not all(0 <= IIIIlIIlllll <= 1 for IIIIlIIlllll in IllIllll):
            raise ValueError(
                "An element in the probability vector, {}, is not "
                "between 0 and 1.".format(str(IllIllll))
            )
        lIlllIlIllllIIIIIII.IIlIllIlIIlllIIlIllI = dict(
            zip([(IIlllIIlIlllllIIllIl, IIlllIIlIlllllIIllIl), (IIlllIIlIlllllIIllIl, IIlllllII), (IIlllllII, IIlllIIlIlllllIIllIl), (IIlllllII, IIlllllII)], IllIllll)
        )
    def lIlIllIlI(lIlllIlIllllIIIIIII):
        lIlIIlIllIlIlllIIll = set(lIlllIlIllllIIIIIII.IIlIllIlIIlllIIlIllI.lIlIIlIllIlIlllIIll())
        lIlllIlIllllIIIIIII.IIIlIIllllIlIIlI["stochastic"] = any(0 < IIllIIIlII < 1 for IIllIIIlII in lIlIIlIllIlIlllIIll)
        if all(IIllIIIlII == 0 for IIllIIIlII in lIlIIlIllIlIlllIIll) or all(IIllIIIlII == 1 for IIllIIIlII in lIlIIlIllIlIlllIIll):
            lIlllIlIllllIIIIIII.IIIlIIllllIlIIlI["memory_depth"] = 0
    def llIllIlIlI(lIlllIlIllllIIIIIII, IIllIIlIllIlI: Player) -> Action:
        if len(IIllIIlIllIlI.history) == 0:
            return lIlllIlIllllIIIIIII.llllllIIllIIllI
        IIIIlIIlllll = lIlllIlIllllIIIIIII.IIlIllIlIIlllIIlIllI[(lIlllIlIllllIIIIIII.history[-1], IIllIIlIllIlI.history[-1])]
        try:
            return lIlllIlIllllIIIIIII._random.random_choice(IIIIlIIlllll)
        except AttributeError:
            return IIlllllII if IIIIlIIlllll == 0 else IIlllIIlIlllllIIllIl
class IlIIIIllllIIllIl(lIlllIIIlIll):
    lllIIlllIIlIIIl = "strategy"
    IIIlIIllllIlIIlI = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(lIlllIlIllllIIIIIII, lllIIIIlll: float = 0.2, llIIlIIIlllI: float = 0.1, IIllIllIIlIlIl: float = 1) -> None:
        lIlllIlIllllIIIIIII.lllIIIIlll = lllIIIIlll
        lIlllIlIllllIIIIIII.llIIlIIIlllI = llIIlIIIlllI
        lIlllIlIllllIIIIIII.IIllIllIIlIlIl = IIllIllIIlIlIl
        super().__init__()
    def lIIIlIIIllIlIIlIIl(lIlllIlIllllIIIIIII, IllIllll):
        pass
    def lIlIlIlllIII(lIlllIlIllllIIIIIII):
        lllIllllll, llllIllllIlIIlI, lIIIllllIIIll, IllllllIIllI = lIlllIlIllllIIIIIII.match_attributes["game"].RPST()
        IIllIllIIlIlIl = lIlllIlIllllIIIIIII.IIllIllIIlIlIl
        lllIIIIlll = lIlllIlIllllIIIIIII.lllIIIIlll
        llIIlIIIlllI = lIlllIlIllllIIIIIII.llIIlIIIlllI
        llllIIIIIIl = -min((IllllllIIllI - IIllIllIIlIlIl) / (IIllIllIIlIlIl - lIIIllllIIIll), (IIllIllIIlIlIl - lIIIllllIIIll) / (IllllllIIllI - IIllIllIIlIlIl))
        if (IIllIllIIlIlIl < llllIllllIlIIlI) or (IIllIllIIlIlIl > lllIllllll) or (llIIlIIIlllI > 1) or (llIIlIIIlllI < llllIIIIIIl):
            raise ValueError
        lIllllIIIIlIIlIlllII = 1 - lllIIIIlll * (1 - llIIlIIIlllI) * (lllIllllll - IIllIllIIlIlIl)
        IlllllIIll = 1 - lllIIIIlll * (llIIlIIIlllI * (IIllIllIIlIlIl - lIIIllllIIIll) + (IllllllIIllI - IIllIllIIlIlIl))
        lllllllIIIIII = lllIIIIlll * ((IIllIllIIlIlIl - lIIIllllIIIll) + llIIlIIIlllI * (IllllllIIllI - IIllIllIIlIlIl))
        lIlIllllllIlllIIIll = lllIIIIlll * (1 - llIIlIIIlllI) * (IIllIllIIlIlIl - llllIllllIlIIlI)
        IllIllll = [lIllllIIIIlIIlIlllII, IlllllIIll, lllllllIIIIII, lIlIllllllIlllIIIll]
        lIlllIlIllllIIIIIII.IIlIIIIIIlllIllIIIll(IllIllll)
class IlIIlIIIlI(IlIIIIllllIIllIl):
    lllIIlllIIlIIIl = "strategy"
    def __init__(
        lIlllIlIllllIIIIIII, lllIIIIlll: float = 3 / 26, llIIlIIIlllI: float = 1 / 3, IIllIllIIlIlIl: float = 1
    ) -> None:
        super().__init__(lllIIIIlll, llIIlIIIlllI, IIllIllIIlIlIl)