from collections import namedtuple
from itertools import product
from typing import Any, TypeVar
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.evolvable_player import (
    EvolvablePlayer,
    InsufficientParametersError,
    crossover_dictionaries,
)
from axelrod.llIIIIlIlIlIllIl import Player
lllIIIlIIIllIllIIlII, lIllIlIIIlll = Action.C, Action.D
IllllllIIlllIIllI = (lllIIIlIIIllIllIIlII, lIllIlIIIlll)
lIlIIIIIlIlIIlIIIl = namedtuple("Plays", "self_plays, op_plays, op_openings")
IlIIIlIlIIIIIlII = TypeVar("Reaction", Action, float)
def IIIIlIlIlIII(lIIlIIIlIIllllIlIlI: dict) -> dict:
    IIlllIIIIIllIlllllI = lIIlIIIlIIllllIlIlI.copy()
    if any(not isinstance(IIlIIIlllIIlIlIlIIIl, lIlIIIIIlIlIIlIIIl) for IIlIIIlllIIlIlIlIIIl in IIlllIIIIIllIlllllI):
        IIlllIIIIIllIlllllI = {lIlIIIIIlIlIIlIIIl(*IIlIIIlllIIlIlIlIIIl): llIIIIlllllllIIlIll for IIlIIIlllIIlIlIlIIIl, llIIIIlllllllIIlIll in IIlllIIIIIllIlllllI.items()}
    return IIlllIIIIIllIlllllI
def IllIlIIIlIlIlll(
    lIlIllllIIl: int, lllllIlIllIllIll: int, IIIIllIl: int
) -> list:
    IlIlIlllll = product((lllIIIlIIIllIllIIlII, lIllIlIIIlll), repeat=lIlIllllIIl)
    IlIlIlIIl = product((lllIIIlIIIllIllIIlII, lIllIlIIIlll), repeat=lllllIlIllIllIll)
    IlIIIlIIII = product((lllIIIlIIIllIllIIlII, lIllIlIIIlll), repeat=IIIIllIl)
    llIlIIlIlI = product(IlIlIlllll, IlIlIlIIl, IlIIIlIIII)
    return [lIlIIIIIlIlIIlIIIl(*lllllllll) for lllllllll in llIlIIlIlI]
IIlIIlllIlllIIllI = {
    lIlIIIIIlIlIIlIIIl(IlIlIlllll=(), IlIlIlIIl=(lIllIlIIIlll,), IlIIIlIIII=()): lIllIlIIIlll,
    lIlIIIIIlIlIIlIIIl(IlIlIlllll=(), IlIlIlIIl=(lllIIIlIIIllIllIIlII,), IlIIIlIIII=()): lllIIIlIIIllIllIIlII,
}
def lllIIIllIIIllIll(llIIIIlIlIlIllIl: Player, lIlIlllIlIllllIllll: int) -> tuple:
    if lIlIlllIlIllllIllll == 0:
        return ()
    return tuple(llIIIIlIlIlIllIl.history[-1 * lIlIlllIlIllllIllll :])
class IIllIlIIlIllIllI(Player):
    IIllIIIIIlIIlIIllll = "strategy"
    lIIIlIIIlllIlIIIlll = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    IIlIIlllIlllIIllI = {
        lIlIIIIIlIlIIlIIIl(IlIlIlllll=(), IlIlIlIIl=(lIllIlIIIlll,), IlIIIlIIII=()): lIllIlIIIlll,
        lIlIIIIIlIlIIlIIIl(IlIlIlllll=(), IlIlIlIIl=(lllIIIlIIIllIllIIlII,), IlIIIlIIII=()): lllIIIlIIIllIllIIlII,
    }
    def __init__(
        IIIlllIIII,
        IlIIlllIlllI: dict = None,
        IIlIlIIIIIIlIlllII: tuple = None,
        IIIlIlll: Any = None,  
        lIIIIlllIlIlIIIl: lIlIIIIIlIlIIlIIIl = None,
    ) -> None:
        Player.__init__(IIIlllIIII)
        IIIlllIIII.lIIIIlllIlIlIIIl = lIIIIlllIlIlIIIl
        IIIlllIIII.IIIlIlll = IIIlIlll
        IIIlllIIII.llllllIIIll = IIIlllIIII.IIlIIlIllll(IlIIlllIlllI, IIIlIlll, lIIIIlllIlIlIIIl)
        IIIlllIIII.lIlllIIIlIIlIl()
        IIIlllIIII.IIlIlIIIIIIlIlllII = IIIlllIIII.llIIlIIIIlllI(IIlIlIIIIIIlIlllII)
        IIIlllIIII.lllIlllllllI = list(IIIlllIIII.IIlIlIIIIIIlIlllII)
    @classmethod
    def IIlIIlIllll(
        IIlIlllII, IlIIlllIlllI: dict, IIIlIlll: Any, lIIIIlllIlIlIIIl: tuple
    ) -> LookupTable:
        if IlIIlllIlllI:
            return LookupTable(IlIIlllIlllI=IlIIlllIlllI)
        if IIIlIlll is not None and lIIIIlllIlIlIIIl is not None:
            if isinstance(IIIlIlll, str):
                IIIlIlll = str_to_actions(IIIlIlll)
            llIIlIIIllII, lllllIlIllIllIll, IIIIllIl = lIIIIlllIlIlIIIl
            return LookupTable.from_pattern(
                IIIlIlll, llIIlIIIllII, lllllIlIllIllIll, IIIIllIl
            )
        return LookupTable(IIlIIlllIlllIIllI)
    def lIlllIIIlIIlIl(IIIlllIIII):
        if IIIlllIIII.llllllIIIll.IIIIllIl == 0:
            IIIlllIIII.lIIIlIIIlllIlIIIlll["memory_depth"] = IIIlllIIII.llllllIIIll.IllIllIl
        else:
            IIIlllIIII.lIIIlIIIlllIlIIIlll["memory_depth"] = float("inf")
    def llIIlIIIIlllI(IIIlllIIII, IIlIlIIIIIIlIlllII: tuple) -> tuple:
        IllIllIl = IIIlllIIII.llllllIIIll.IllIllIl
        if not IIlIlIIIIIIlIlllII:
            return tuple([lllIIIlIIIllIllIIlII] * IllIllIl)
        lIIllIlIlII = IllIllIl - len(IIlIlIIIIIIlIlllII)
        if lIIllIlIlII > 0:
            return IIlIlIIIIIIlIlllII + tuple([lllIIIlIIIllIllIIlII] * lIIllIlIlII)
        return IIlIlIIIIIIlIlllII[:IllIllIl]
    def IIIlIIIIlIlIIl(IIIlllIIII, lllIlIIlIIl: Player) -> IlIIIlIlIIIIIlII:
        IIIlIIIIIllIllll = len(lllIlIIlIIl.history)
        while IIIlIIIIIllIllll < len(IIIlllIIII.lllIlllllllI):
            return IIIlllIIII.lllIlllllllI[IIIlIIIIIllIllll]
        IlIllIlIlIllllllllI = lllIIIllIIIllIll(
            llIIIIlIlIlIllIl=IIIlllIIII, lIlIlllIlIllllIllll=IIIlllIIII.llllllIIIll.lIlIllllIIl
        )
        lllIllIIII = lllIIIllIIIllIll(
            llIIIIlIlIlIllIl=lllIlIIlIIl, lIlIlllIlIllllIllll=IIIlllIIII.llllllIIIll.lllllIlIllIllIll
        )
        lllllIlIIlllIllIII = tuple(
            lllIlIIlIIl.history[: IIIlllIIII.llllllIIIll.IIIIllIl]
        )
        return IIIlllIIII.llllllIIIll.get(
            IlIllIlIlIllllllllI, lllIllIIII, lllllIlIIlllIllIII
        )
    @property
    def IlIIlllIlllI(IIIlllIIII):
        return IIIlllIIII.llllllIIIll.dictionary
    def llIlIIIIlIIIlllI(
        IIIlllIIII, llIlIlIll: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return IIIlllIIII.llllllIIIll.display(llIlIlIll=llIlIlIll)
class IlIIllIIllIIl(IIllIlIIlIllIllI):
    IIllIIIIIlIIlIIllll = "strategy"
    def __init__(IIIlllIIII) -> None:
        lIIllIlIl = lIlIIIIIlIlIIlIIIl(IlIlIlllll=1, IlIlIlIIl=2, IlIIIlIIII=0)
        IIIlIlll = "CDCDCDDD"
        super().__init__(
            lIIIIlllIlIlIIIl=lIIllIlIl, IIIlIlll=IIIlIlll, IIlIlIIIIIIlIlllII=(lIllIlIIIlll, lllIIIlIIIllIllIIlII)
        )