# Player Config ID: huggingface_DeepSeek-V3-0324_DeceptiveAgent_A (as Player A)
# Meta-Round: 9
# Experiment: DAxDA, Run: 2
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# Based on textual strategy: huggingface_DeepSeek-V3-0324_DeceptiveAgent_A_MR9_strategy.txt
# LLM Suggested Fallback: Not Provided

def deceptive_harmony_orchestrator(my_history: list, opp_history: list, opponent_program_code: str) -> str:
    current_round = len(my_history) + 1
    trust_illusion = sum(1 for move in opp_history[:3] if move == "C")  # Fake trust metric
    
    # Early Game: Build false trust patterns
    if current_round == 1:
        return "C"  # Initial cooperation to appear trustworthy
    elif current_round == 2:
        return "D"  # Sudden defect to disrupt opponent's expectations
    elif current_round == 3:
        return "C"  # Revert to cooperation to confuse
    
    # Mid Game: Dynamic exploitation based on opponent's early behavior
    elif 4 <= current_round <= 7:
        if "D" in opp_history[:3]:  # Punish early aggression
            return "D"
        else:  # Alternate to mimic their MR8 pattern
            return "D" if current_round % 2 == 0 else "C"
    
    # Late Game: Maximize payoff with unconditional defection
    elif current_round >= 8:
        if sum(1 for move in opp_history[:7] if move == "D") >= 4:
            return "D"  # Full punishment mode
        else:
            return "D"  # Default to defection in endgame
    
    # Fallback (should never reach here)
    return "D"