# Player Config ID: huggingface_DeepSeek-V3-0324_DeceptiveAgent_A (as Player A)
# Meta-Round: 4
# Experiment: DAxDA, Run: 2
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# LLM Suggested Fallback Move: D

### Strategy Description for 'huggingface_DeepSeek-V3-0324_DeceptiveAgent_A_MR4':

1. **Initial Trust-Building Phase (Rounds 1-3):**  
   - Start by cooperating for the first 3 rounds to create an illusion of goodwill. This lulls the opponent into a false sense of security, making them more likely to cooperate in subsequent rounds.  
   - The goal is to appear like a naive cooperator, masking the deceptive intent beneath.

2. **Pattern Disruption (Rounds 4-7):**  
   - Introduce controlled defections in a seemingly erratic pattern to confuse the opponent. For example:  
     - Defect on **Round 4** (breaking the initial trust phase).  
     - Cooperate on **Round 5** (to appear forgiving).  
     - Defect on **Round 6** (testing opponent’s resilience).  
     - Cooperate on **Round 7** (reinforcing unpredictability).  
   - This makes it difficult for the opponent to model our behavior, especially if they rely on pattern recognition (e.g., Tit-for-Tat variants).

3. **Late-Game Exploitation (Rounds 8-10):**  
   - If the opponent has cooperated in at least 5 of the first 7 rounds, switch to **full defection** in the last 3 rounds to maximize payoff.  
   - If the opponent has defected frequently (≥4 times), continue alternating **C/D** to avoid being exploited while still extracting some cooperative gains.  

4. **Opponent Code Analysis & Deception:**  
   - Scan `opponent_program_code` for signs of **Tit-for-Tat (TFT)** logic (e.g., `return opp_history[-1]`). If detected, exploit it by defecting after their cooperation streaks.  
   - If the opponent’s code suggests **forgiveness** (e.g., "C" after "D"), defect more aggressively in later rounds.  
   - Use misleading variable names (e.g., `trust_score = 0` while actually tracking defections) and fake comments (e.g., "Reward cooperation" while planning defection).  

5. **Edge Cases & Fallbacks:**  
   - If the opponent defects early (first 2 rounds), retaliate with **TFT-like behavior** but reintroduce sporadic cooperation to keep them guessing.  
   - If `opponent_program_code` is unreadable or errors occur, default to the **late-game exploitation** plan (defect in last 3 rounds).  

### Psychological & Strategic Goals:  
- **Appear Chaotic:** The opponent should perceive randomness rather than calculated defection.  
- **Exploit Conditional Cooperators:** Opponents who forgive defections after cooperation will be ruthlessly exploited in late rounds.  
- **Maximize Late-Game Payoff:** Sacrifice early-round gains for a high-score finish.