# Player Config ID: huggingface_DeepSeek-V3-0324_PayoffMaximizer_A (as Player A)
# Meta-Round: 7
# Experiment: PMxPM, Run: 4
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# LLM Suggested Fallback Move: D

### Strategy Description for huggingface_DeepSeek-V3-0324_PayoffMaximizer_A_MR7:

**1. Meta-Game History Analysis:**  
- Past meta-rounds show a trend of mutual cooperation (scores like 12-12) or one-sided gains (20-10 when exploiting a naive opponent).  
- Opponents have shifted toward conditional strategies that reward cooperation but punish exploitation (e.g., `benevolent_illusion` starts with "C" but defects if it detects always-C/D).  
- My goal is to maximize payoff by *strategically* defecting when safe and cooperating when it sustains mutual gains.

**2. Opponent Code Analysis (from MR6):**  
- The opponent (`benevolent_illusion`) starts cooperatively, defects against hardcoded strategies, and may adjust late-game.  
- It likely rewards reciprocity but punishes exploitation. Thus, outright always-defect would backfire.  

**3. Core Strategy Logic:**  
- **Initial Phase (Rounds 1-3):** Start with "C" to build trust and gather data. If opponent defects unprovoked, switch to "D" for the rest of the match.  
- **Mid-Game (Rounds 4-7):**  
  - If opponent cooperated ≥75% of the time, continue cooperating unless they defect twice in a row.  
  - If opponent defected ≥40% of the time, defect probabilistically (e.g., 70% "D") to exploit their inconsistency.  
- **Late-Game (Rounds 8-10):**  
  - If opponent’s code suggests they defect late (e.g., checks for `total_rounds >= 9`), preemptively defect.  
  - If mutual cooperation dominated, maintain it unless payoff math favors a final defection (e.g., last round).  

**4. Opponent Code Utilization:**  
- Parse `opponent_program_code` for:  
  - Hardcoded moves (e.g., `return "C"` → exploit with "D").  
  - Late-game defection triggers (e.g., `if total_rounds >= 9` → defect first).  
  - Tit-for-tat patterns (mirror their logic to avoid detection).  

**5. Edge Cases:**  
- Empty history: Start with "C".  
- Opponent always defects: Always defect after Round 1.  
- Opponent always cooperates: Defect from Round 8 onward.  

**6. Default Fallback Move:**