from axelrod.action import Action
from .memoryone import lIIIIIIIllIllI
IIIIlIlIIIIl, lllllIlIlIIIIIIIIIl = Action.C, Action.D
class lIIIIIIIllIllI(Player):
    IIlIllIIll = "strategy"
    IIlllllIll = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        IllIIlIlIII,
        IlllllIIIIll: Optional[Tuple[float, float, float, float]] = None,
        lIIIlIllIIlIlIIlI: Action = IIIIlIlIIIIl,
    ) -> None:
        super().__init__()
        IllIIlIlIII.lIIllllIIlIlII = lIIIlIllIIlIlIIlI
        IllIIlIlIII.IIIlIIII(IlllllIIIIll)
    def IIIlIIII(IllIIlIlIII, IlllllIIIIll):
        if IlllllIIIIll is None:
            IlllllIIIIll = (1, 0, 0, 1)
            warnings.warn("Memory one player is set to default (1, 0, 0, 1).")
        IllIIlIlIII.lllllIIIlIIlIl(IlllllIIIIll)
    def lllllIIIlIIlIl(IllIIlIlIII, IlllllIIIIll: Tuple[float, float, float, float]):
        if not all(0 <= IlIIIIlIllllI <= 1 for IlIIIIlIllllI in IlllllIIIIll):
            raise ValueError(
                "An element in the probability vector, {}, is not "
                "between 0 and 1.".format(str(IlllllIIIIll))
            )
        IllIIlIlIII.lIllIllIlllIIlIlIll = dict(
            zip([(IIIIlIlIIIIl, IIIIlIlIIIIl), (IIIIlIlIIIIl, lllllIlIlIIIIIIIIIl), (lllllIlIlIIIIIIIIIl, IIIIlIlIIIIl), (lllllIlIlIIIIIIIIIl, lllllIlIlIIIIIIIIIl)], IlllllIIIIll)
        )
    def IlIllIIl(IllIIlIlIII):
        IlIIlllllIIIIlIll = set(IllIIlIlIII.lIllIllIlllIIlIlIll.IlIIlllllIIIIlIll())
        IllIIlIlIII.IIlllllIll["stochastic"] = any(0 < lllllIIllIII < 1 for lllllIIllIII in IlIIlllllIIIIlIll)
        if all(lllllIIllIII == 0 for lllllIIllIII in IlIIlllllIIIIlIll) or all(lllllIIllIII == 1 for lllllIIllIII in IlIIlllllIIIIlIll):
            IllIIlIlIII.IIlllllIll["memory_depth"] = 0
    def IIllllIIIllIlI(IllIIlIlIII, IIlIIIIIIIllIIIlIIII: Player) -> Action:
        if len(IIlIIIIIIIllIIIlIIII.history) == 0:
            return IllIIlIlIII.lIIllllIIlIlII
        IlIIIIlIllllI = IllIIlIlIII.lIllIllIlllIIlIlIll[(IllIIlIlIII.history[-1], IIlIIIIIIIllIIIlIIII.history[-1])]
        try:
            return IllIIlIlIII._random.random_choice(IlIIIIlIllllI)
        except AttributeError:
            return lllllIlIlIIIIIIIIIl if IlIIIIlIllllI == 0 else IIIIlIlIIIIl
class llIlIIlI(lIIIIIIIllIllI):
    IIlIllIIll = "strategy"
    IIlllllIll = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(IllIIlIlIII, IIIIIIllIIIIlIIIIll: float = 0.2, lIlIIllIIIIIlIlII: float = 0.1, IIlIIlIIIIlII: float = 1) -> None:
        IllIIlIlIII.IIIIIIllIIIIlIIIIll = IIIIIIllIIIIlIIIIll
        IllIIlIlIII.lIlIIllIIIIIlIlII = lIlIIllIIIIIlIlII
        IllIIlIlIII.IIlIIlIIIIlII = IIlIIlIIIIlII
        super().__init__()
    def IIIlIIII(IllIIlIlIII, IlllllIIIIll):
        pass
    def lIIllIllIlII(IllIIlIlIII):
        IIIIlIlIlIIlIIllIl, llllllIIllIlIIIlIII, IlllIllllIIIIIII, lIIIlIIlIllIIlIIIlI = IllIIlIlIII.match_attributes["game"].RPST()
        IIlIIlIIIIlII = IllIIlIlIII.IIlIIlIIIIlII
        IIIIIIllIIIIlIIIIll = IllIIlIlIII.IIIIIIllIIIIlIIIIll
        lIlIIllIIIIIlIlII = IllIIlIlIII.lIlIIllIIIIIlIlII
        IIlIlIlllIIIIIllIlI = -min((lIIIlIIlIllIIlIIIlI - IIlIIlIIIIlII) / (IIlIIlIIIIlII - IlllIllllIIIIIII), (IIlIIlIIIIlII - IlllIllllIIIIIII) / (lIIIlIIlIllIIlIIIlI - IIlIIlIIIIlII))
        if (IIlIIlIIIIlII < llllllIIllIlIIIlIII) or (IIlIIlIIIIlII > IIIIlIlIlIIlIIllIl) or (lIlIIllIIIIIlIlII > 1) or (lIlIIllIIIIIlIlII < IIlIlIlllIIIIIllIlI):
            raise ValueError
        lllIlllIIIlllIlIIII = 1 - IIIIIIllIIIIlIIIIll * (1 - lIlIIllIIIIIlIlII) * (IIIIlIlIlIIlIIllIl - IIlIIlIIIIlII)
        IIlIIIllIllIllI = 1 - IIIIIIllIIIIlIIIIll * (lIlIIllIIIIIlIlII * (IIlIIlIIIIlII - IlllIllllIIIIIII) + (lIIIlIIlIllIIlIIIlI - IIlIIlIIIIlII))
        lIllllIllIIlIIIlIlIl = IIIIIIllIIIIlIIIIll * ((IIlIIlIIIIlII - IlllIllllIIIIIII) + lIlIIllIIIIIlIlII * (lIIIlIIlIllIIlIIIlI - IIlIIlIIIIlII))
        IIllIllIlllIlII = IIIIIIllIIIIlIIIIll * (1 - lIlIIllIIIIIlIlII) * (IIlIIlIIIIlII - llllllIIllIlIIIlIII)
        IlllllIIIIll = [lllIlllIIIlllIlIIII, IIlIIIllIllIllI, lIllllIllIIlIIIlIlIl, IIllIllIlllIlII]
        IllIIlIlIII.lllllIIIlIIlIl(IlllllIIIIll)
class lIlIIIIllII(llIlIIlI):
    IIlIllIIll = "strategy"
    def __init__(
        IllIIlIlIII, IIIIIIllIIIIlIIIIll: float = 1 / 8, lIlIIllIIIIIlIlII: float = 0.5, IIlIIlIIIIlII: float = 3
    ) -> None:
        super().__init__(IIIIIIllIIIIlIIIIll, lIlIIllIIIIIlIlII, IIlIIlIIIIlII)