from axelrod.action import Action
from .memoryone import Illlllll
IlIIllIlIllIIl, IIIllIlllllII = Action.C, Action.D
class Illlllll(Player):
    IIIIIlIIlll = "strategy"
    IIIIlIlIIlIIIIIllIl = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        IIIIIIIIlIIl,
        IllllIIlIIl: Optional[Tuple[float, float, float, float]] = None,
        IIlIlIlllIIIllIlllII: Action = IlIIllIlIllIIl,
    ) -> None:
        super().__init__()
        IIIIIIIIlIIl.llIllIlIllllIll = IIlIlIlllIIIllIlllII
        IIIIIIIIlIIl.IlllllIlIlIlIlll(IllllIIlIIl)
    def IlllllIlIlIlIlll(IIIIIIIIlIIl, IllllIIlIIl):
        if IllllIIlIIl is None:
            IllllIIlIIl = (1, 0, 0, 1)
            warnings.warn("Memory one player is set to default (1, 0, 0, 1).")
        IIIIIIIIlIIl.IlIlllllIII(IllllIIlIIl)
    def IlIlllllIII(IIIIIIIIlIIl, IllllIIlIIl: Tuple[float, float, float, float]):
        if not all(0 <= lIIllIllIlllll <= 1 for lIIllIllIlllll in IllllIIlIIl):
            raise ValueError(
                "An element in the probability vector, {}, is not "
                "between 0 and 1.".format(str(IllllIIlIIl))
            )
        IIIIIIIIlIIl.lllIllllIllIII = dict(
            zip([(IlIIllIlIllIIl, IlIIllIlIllIIl), (IlIIllIlIllIIl, IIIllIlllllII), (IIIllIlllllII, IlIIllIlIllIIl), (IIIllIlllllII, IIIllIlllllII)], IllllIIlIIl)
        )
    def IIlIIIIlll(IIIIIIIIlIIl):
        IIIlIIllllIIIIIllIIl = set(IIIIIIIIlIIl.lllIllllIllIII.IIIlIIllllIIIIIllIIl())
        IIIIIIIIlIIl.IIIIlIlIIlIIIIIllIl["stochastic"] = any(0 < llIlllIIllIIIl < 1 for llIlllIIllIIIl in IIIlIIllllIIIIIllIIl)
        if all(llIlllIIllIIIl == 0 for llIlllIIllIIIl in IIIlIIllllIIIIIllIIl) or all(llIlllIIllIIIl == 1 for llIlllIIllIIIl in IIIlIIllllIIIIIllIIl):
            IIIIIIIIlIIl.IIIIlIlIIlIIIIIllIl["memory_depth"] = 0
    def IlIlIlIIIlIl(IIIIIIIIlIIl, IIlIIlIlIlIIl: Player) -> Action:
        if len(IIlIIlIlIlIIl.history) == 0:
            return IIIIIIIIlIIl.llIllIlIllllIll
        lIIllIllIlllll = IIIIIIIIlIIl.lllIllllIllIII[(IIIIIIIIlIIl.history[-1], IIlIIlIlIlIIl.history[-1])]
        try:
            return IIIIIIIIlIIl._random.random_choice(lIIllIllIlllll)
        except AttributeError:
            return IIIllIlllllII if lIIllIllIlllll == 0 else IlIIllIlIllIIl
class llllIIlIIlIIIlIIl(Illlllll):
    IIIIIlIIlll = "strategy"
    IIIIlIlIIlIIIIIllIl = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(IIIIIIIIlIIl, lIllIIlIIllIII: float = 0.2, llllIIIllIlIIIIIIlII: float = 0.1, IIIlllllIIlllIIllIII: float = 1) -> None:
        IIIIIIIIlIIl.lIllIIlIIllIII = lIllIIlIIllIII
        IIIIIIIIlIIl.llllIIIllIlIIIIIIlII = llllIIIllIlIIIIIIlII
        IIIIIIIIlIIl.IIIlllllIIlllIIllIII = IIIlllllIIlllIIllIII
        super().__init__()
    def IlllllIlIlIlIlll(IIIIIIIIlIIl, IllllIIlIIl):
        pass
    def lIIIlIlllI(IIIIIIIIlIIl):
        IlIlIIIlllll, IIlIIllllllIlll, IIllllIII, IllIIIIlllIIl = IIIIIIIIlIIl.match_attributes["game"].RPST()
        IIIlllllIIlllIIllIII = IIIIIIIIlIIl.IIIlllllIIlllIIllIII
        lIllIIlIIllIII = IIIIIIIIlIIl.lIllIIlIIllIII
        llllIIIllIlIIIIIIlII = IIIIIIIIlIIl.llllIIIllIlIIIIIIlII
        IlIIllIllllIIIII = -min((IllIIIIlllIIl - IIIlllllIIlllIIllIII) / (IIIlllllIIlllIIllIII - IIllllIII), (IIIlllllIIlllIIllIII - IIllllIII) / (IllIIIIlllIIl - IIIlllllIIlllIIllIII))
        if (IIIlllllIIlllIIllIII < IIlIIllllllIlll) or (IIIlllllIIlllIIllIII > IlIlIIIlllll) or (llllIIIllIlIIIIIIlII > 1) or (llllIIIllIlIIIIIIlII < IlIIllIllllIIIII):
            raise ValueError
        lIlIIlIlIIIIIlIIl = 1 - lIllIIlIIllIII * (1 - llllIIIllIlIIIIIIlII) * (IlIlIIIlllll - IIIlllllIIlllIIllIII)
        IllIIIIllll = 1 - lIllIIlIIllIII * (llllIIIllIlIIIIIIlII * (IIIlllllIIlllIIllIII - IIllllIII) + (IllIIIIlllIIl - IIIlllllIIlllIIllIII))
        llIIlllIlIllIIIlIIl = lIllIIlIIllIII * ((IIIlllllIIlllIIllIII - IIllllIII) + llllIIIllIlIIIIIIlII * (IllIIIIlllIIl - IIIlllllIIlllIIllIII))
        IlIIlllIIIIlIIl = lIllIIlIIllIII * (1 - llllIIIllIlIIIIIIlII) * (IIIlllllIIlllIIllIII - IIlIIllllllIlll)
        IllllIIlIIl = [lIlIIlIlIIIIIlIIl, IllIIIIllll, llIIlllIlIllIIIlIIl, IlIIlllIIIIlIIl]
        IIIIIIIIlIIl.IlIlllllIII(IllllIIlIIl)
class llIIllIIlI(llllIIlIIlIIIlIIl):
    IIIIIlIIlll = "strategy"
    def __init__(
        IIIIIIIIlIIl, lIllIIlIIllIII: float = 4 / 17, llllIIIllIlIIIIIIlII: float = 0.25, IIIlllllIIlllIIllIII: float = 1
    ) -> None:
        super().__init__(lIllIIlIIllIII, llllIIIllIlIIIIIIlII, IIIlllllIIlllIIllIII)