from typing import Dict, List, Optional, Tuple
from scipy.stats import chisquare
from axelrod.action import Action
from axelrod.player import Player
from axelrod.strategy_transformers import FinalTransformer
from .memoryone import IllIlIll
IIllIIIIIllllll, lIIIllIIlIIlllIlII = Action.C, Action.D
class IllIlIll(Player):
    llIIlIIllIIIlII = "strategy"
    llIllllIIIIIll = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        IlIlllllIlIlIl,
        IlIIIlllIIll: Optional[Tuple[float, float, float, float]] = None,
        lIIIIIllIllIlIlIIlI: Action = IIllIIIIIllllll,
    ) -> None:
        super().__init__()
        IlIlllllIlIlIl.lIIllIlllIIlIlIIIII = lIIIIIllIllIlIlIIlI
        IlIlllllIlIlIl.IlIlIlII(IlIIIlllIIll)
    def IlIlIlII(IlIlllllIlIlIl, IlIIIlllIIll):
        if IlIIIlllIIll is None:
            IlIIIlllIIll = (1, 0, 0, 1)
            warnings.warn("Memory one player is set to default (1, 0, 0, 1).")
        IlIlllllIlIlIl.lIllIlIIlIIllIIIII(IlIIIlllIIll)
    def lIllIlIIlIIllIIIII(IlIlllllIlIlIl, IlIIIlllIIll: Tuple[float, float, float, float]):
        if not all(0 <= IIIIllIIIIIIIllI <= 1 for IIIIllIIIIIIIllI in IlIIIlllIIll):
            raise ValueError(
                "An element in the probability vector, {}, is not "
                "between 0 and 1.".format(str(IlIIIlllIIll))
            )
        IlIlllllIlIlIl.lIllIllllIIlI = dict(
            zip([(IIllIIIIIllllll, IIllIIIIIllllll), (IIllIIIIIllllll, lIIIllIIlIIlllIlII), (lIIIllIIlIIlllIlII, IIllIIIIIllllll), (lIIIllIIlIIlllIlII, lIIIllIIlIIlllIlII)], IlIIIlllIIll)
        )
    def lIllIlllllllIIlIlIll(IlIlllllIlIlIl):
        lIIlIIlIlIIIlIIIl = set(IlIlllllIlIlIl.lIllIllllIIlI.lIIlIIlIlIIIlIIIl())
        IlIlllllIlIlIl.llIllllIIIIIll["stochastic"] = any(0 < lIIllIIlII < 1 for lIIllIIlII in lIIlIIlIlIIIlIIIl)
        if all(lIIllIIlII == 0 for lIIllIIlII in lIIlIIlIlIIIlIIIl) or all(lIIllIIlII == 1 for lIIllIIlII in lIIlIIlIlIIIlIIIl):
            IlIlllllIlIlIl.llIllllIIIIIll["memory_depth"] = 0
    def lIlIlIIlIIlIIIl(IlIlllllIlIlIl, lIIIlIllIl: Player) -> Action:
        if len(lIIIlIllIl.history) == 0:
            return IlIlllllIlIlIl.lIIllIlllIIlIlIIIII
        IIIIllIIIIIIIllI = IlIlllllIlIlIl.lIllIllllIIlI[(IlIlllllIlIlIl.history[-1], lIIIlIllIl.history[-1])]
        try:
            return IlIlllllIlIlIl._random.random_choice(IIIIllIIIIIIIllI)
        except AttributeError:
            return lIIIllIIlIIlllIlII if IIIIllIIIIIIIllI == 0 else IIllIIIIIllllll
class IlllllllllllIIlllll(IllIlIll):
    llIIlIIllIIIlII = "strategy"
    def __init__(IlIlllllIlIlIl, IIIIllIIIIIIIllI: float = 0.9) -> None:
        IlIIIlllIIll = (IIIIllIIIIIIIllI, 0, IIIIllIIIIIIIllI, 0)
        super().__init__(IlIIIlllIIll)