# Player Config ID: huggingface_DeepSeek-V3-0324_DeceptiveAgent_B (as Player B)
# Meta-Round: 5
# Experiment: DAxDA, Run: 3
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# Based on textual strategy: huggingface_DeepSeek-V3-0324_DeceptiveAgent_B_MR5_strategy.txt
# LLM Suggested Fallback: D

def sunshine_trust_optimizer(my_history: list, opp_history: list, opponent_program_code: str) -> str:
    current_round = len(my_history) + 1
    trust_score = sum(1 for move in opp_history if move == "C")  # Fake trust metric
    
    # Early trust-building facade (Rounds 1-3)
    if current_round <= 3:
        return "C"  # Appear cooperative to lure opponent
    
    # Round 4: Break opponent's expectation by cooperating
    if current_round == 4:
        return "C"  # Opponent expects defection; confuse them
    
    # Mid-game pseudo-random alternation (Rounds 5-7)
    if 5 <= current_round <= 7:
        if current_round % 2 == 0:  # Even rounds: defect
            return "D"
        else:  # Odd rounds: cooperate
            return "C"
    
    # Late-game full defection (Rounds 8-10)
    if current_round >= 8:
        return "D"
    
    # Fallback (should never reach here)
    return "D"