# Player Config ID: huggingface_DeepSeek-V3-0324_PayoffMaximizer_B (as Player B)
# Meta-Round: 3
# Experiment: PMxPM, Run: 5
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# LLM Suggested Fallback Move: Not Provided

### Strategy Description for huggingface_DeepSeek-V3-0324_PayoffMaximizer_B_MR3:

**1. Meta-Game History Analysis:**
- In MR1, both players cooperated fully ("friendly_neighbor" vs "sunshine_and_rainbows"), resulting in equal scores (12 each). This suggests the opponent initially favored cooperation.
- In MR2, our "harmonious_illusion" strategy (likely cooperative) was exploited by the opponent's "sunshine_alternator" (alternating but defecting if recent defections were observed), leading to a lopsided score (15 vs 35). The opponent demonstrated adaptability and a willingness to defect strategically.

**2. Opponent's Previous Code Analysis:**
- The opponent's MR2 strategy ("sunshine_alternator") had the following traits:
  - Starts with cooperation ("C" in the first move).
  - Alternates between "C" and "D" by default (defecting on even rounds).
  - Reacts aggressively to recent defections: if the opponent defected in the last 2 moves, it switches to "D" regardless of alternation.
  - This indicates a *conditional tit-for-tat* with a built-in alternation bias.

**3. Strategic Approach for MR3:**
Given the opponent's adaptability and tendency to punish defections, our strategy should:
- **Avoid unconditional cooperation** (as seen in MR1 and MR2) to prevent exploitation.
- **Exploit the opponent's alternation pattern** by defecting on their expected cooperation turns (odd rounds after the first move) while cooperating on their defection turns to minimize retaliation.
- **Preemptively defect early** to disrupt their alternation rhythm and force them into a reactive mode.
- **Use opponent's code analysis** to detect if they still rely on alternation or have shifted to a new pattern (e.g., pure tit-for-tat). If their code is similar to MR2, follow the alternation-exploitation plan. If not, switch to a cautious tit-for-tat.

**4. IPD Match Logic:**
- **First move:** Defect ("D") to establish dominance and disrupt the opponent's expected alternation.
- **Subsequent moves:**
  - If the opponent's code resembles MR2's alternator, defect on their expected cooperation turns (odd rounds after the first move) and cooperate on their defection turns (even rounds). This maximizes payoff while minimizing retaliation.
  - If the opponent's code is unrecognizable or significantly different, default to a *tit-for-tat* (mirror their last move) with occasional random defections to test their responsiveness.
  - If the opponent defects twice in a row, interpret this as aggression and switch to permanent defection ("D") for the remainder of the match.
- **Edge cases:** 
  - If the opponent starts with unexpected defections, assume they are aggressive and defect permanently.
  - If the opponent cooperates unconditionally, exploit by defecting always.

**5. Opponent Program Code Usage:**
- Parse the opponent's code to check for keywords or logic matching MR2's alternator (e.g., "len(my_history) % 2", "alternator", "sunshine").
- If no match is found, assume they are using a new strategy and proceed cautiously (tit-for-tat with