from axelrod.action import Action
from .memoryone import lIIIIIlIIlIIIIIIlIl
IlllIIII, IIIlIlllllIlIlI = Action.C, Action.D
class lIIIIIlIIlIIIIIIlIl(Player):
    llIIIIlII = "strategy"
    IIIlllIIIllI = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(
        IIIIIIllIIlllIIIl,
        IllIlllIl: Optional[Tuple[float, float, float, float]] = None,
        IlIIlIIlIIlllIlII: Action = IlllIIII,
    ) -> None:
        super().__init__()
        IIIIIIllIIlllIIIl.IIIIIIlllllIIIllIII = IlIIlIIlIIlllIlII
        IIIIIIllIIlllIIIl.lllIlIlIllIlIIlllIlI(IllIlllIl)
    def lllIlIlIllIlIIlllIlI(IIIIIIllIIlllIIIl, IllIlllIl):
        if IllIlllIl is None:
            IllIlllIl = (1, 0, 0, 1)
            warnings.warn("Memory one player is set to default (1, 0, 0, 1).")
        IIIIIIllIIlllIIIl.IIlIIlllIlIlIlll(IllIlllIl)
    def IIlIIlllIlIlIlll(IIIIIIllIIlllIIIl, IllIlllIl: Tuple[float, float, float, float]):
        if not all(0 <= llIlllIIIlIlll <= 1 for llIlllIIIlIlll in IllIlllIl):
            raise ValueError(
                "An element in the probability vector, {}, is not "
                "between 0 and 1.".format(str(IllIlllIl))
            )
        IIIIIIllIIlllIIIl.lIlIllllIIIllI = dict(
            zip([(IlllIIII, IlllIIII), (IlllIIII, IIIlIlllllIlIlI), (IIIlIlllllIlIlI, IlllIIII), (IIIlIlllllIlIlI, IIIlIlllllIlIlI)], IllIlllIl)
        )
    def lIIIIlllIlIllIIlllI(IIIIIIllIIlllIIIl):
        IllIIllII = set(IIIIIIllIIlllIIIl.lIlIllllIIIllI.IllIIllII())
        IIIIIIllIIlllIIIl.IIIlllIIIllI["stochastic"] = any(0 < IIIlIIIll < 1 for IIIlIIIll in IllIIllII)
        if all(IIIlIIIll == 0 for IIIlIIIll in IllIIllII) or all(IIIlIIIll == 1 for IIIlIIIll in IllIIllII):
            IIIIIIllIIlllIIIl.IIIlllIIIllI["memory_depth"] = 0
    def lIIIlIIIl(IIIIIIllIIlllIIIl, IlIIlIIllIIII: Player) -> Action:
        if len(IlIIlIIllIIII.history) == 0:
            return IIIIIIllIIlllIIIl.IIIIIIlllllIIIllIII
        llIlllIIIlIlll = IIIIIIllIIlllIIIl.lIlIllllIIIllI[(IIIIIIllIIlllIIIl.history[-1], IlIIlIIllIIII.history[-1])]
        try:
            return IIIIIIllIIlllIIIl._random.random_choice(llIlllIIIlIlll)
        except AttributeError:
            return IIIlIlllllIlIlI if llIlllIIIlIlll == 0 else IlllIIII
class lIIIIIII(lIIIIIlIIlIIIIIIlIl):
    llIIIIlII = "strategy"
    IIIlllIIIllI = {
        "memory_depth": 1,  
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def __init__(IIIIIIllIIlllIIIl, IIIIlIlIlI: float = 0.2, IIIIIlllllIIIIIIllIl: float = 0.1, IIIIIllIllI: float = 1) -> None:
        IIIIIIllIIlllIIIl.IIIIlIlIlI = IIIIlIlIlI
        IIIIIIllIIlllIIIl.IIIIIlllllIIIIIIllIl = IIIIIlllllIIIIIIllIl
        IIIIIIllIIlllIIIl.IIIIIllIllI = IIIIIllIllI
        super().__init__()
    def lllIlIlIllIlIIlllIlI(IIIIIIllIIlllIIIl, IllIlllIl):
        pass
    def lIIIIIIllIlII(IIIIIIllIIlllIIIl):
        IlIIIIlllIIllIIl, lIlllIlllllIl, IlIllIIlIIlllIIlI, IIIlllIIIlIlllIlI = IIIIIIllIIlllIIIl.match_attributes["game"].RPST()
        IIIIIllIllI = IIIIIIllIIlllIIIl.IIIIIllIllI
        IIIIlIlIlI = IIIIIIllIIlllIIIl.IIIIlIlIlI
        IIIIIlllllIIIIIIllIl = IIIIIIllIIlllIIIl.IIIIIlllllIIIIIIllIl
        IlIIIIlIIlIIlIlIlllI = -min((IIIlllIIIlIlllIlI - IIIIIllIllI) / (IIIIIllIllI - IlIllIIlIIlllIIlI), (IIIIIllIllI - IlIllIIlIIlllIIlI) / (IIIlllIIIlIlllIlI - IIIIIllIllI))
        if (IIIIIllIllI < lIlllIlllllIl) or (IIIIIllIllI > IlIIIIlllIIllIIl) or (IIIIIlllllIIIIIIllIl > 1) or (IIIIIlllllIIIIIIllIl < IlIIIIlIIlIIlIlIlllI):
            raise ValueError
        lIlIlIlIlIIIlIIll = 1 - IIIIlIlIlI * (1 - IIIIIlllllIIIIIIllIl) * (IlIIIIlllIIllIIl - IIIIIllIllI)
        IIIlIIIIIlI = 1 - IIIIlIlIlI * (IIIIIlllllIIIIIIllIl * (IIIIIllIllI - IlIllIIlIIlllIIlI) + (IIIlllIIIlIlllIlI - IIIIIllIllI))
        IlIIIllIIIIlIIllIIl = IIIIlIlIlI * ((IIIIIllIllI - IlIllIIlIIlllIIlI) + IIIIIlllllIIIIIIllIl * (IIIlllIIIlIlllIlI - IIIIIllIllI))
        IIlIIIIIII = IIIIlIlIlI * (1 - IIIIIlllllIIIIIIllIl) * (IIIIIllIllI - lIlllIlllllIl)
        IllIlllIl = [lIlIlIlIlIIIlIIll, IIIlIIIIIlI, IlIIIllIIIIlIIllIIl, IIlIIIIIII]
        IIIIIIllIIlllIIIl.IIlIIlllIlIlIlll(IllIlllIl)
class IllIIlIlIllIlIII(lIIIIIII):
    llIIIIlII = "strategy"
    def __init__(IIIIIIllIIlllIIIl, IIIIlIlIlI: float = 0.25, IIIIIlllllIIIIIIllIl: float = 0.5) -> None:
        super().__init__(IIIIlIlIlI, IIIIIlllllIIIIIIllIl, None)
    def lIIIIIIllIlII(IIIIIIllIIlllIIIl):
        (IlIIIIlllIIllIIl, lIlllIlllllIl, IlIllIIlIIlllIIlI, IIIlllIIIlIlllIlI) = IIIIIIllIIlllIIIl.match_attributes["game"].RPST()
        IIIIIIllIIlllIIIl.IIIIIllIllI = IlIIIIlllIIllIIl
        super().lIIIIIIllIlII()