from collections import namedtuple
from itertools import product
from typing import Any, TypeVar
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.evolvable_player import (
    EvolvablePlayer,
    InsufficientParametersError,
    crossover_dictionaries,
)
from axelrod.IIIlllIIIIlIlllI import Player
lIIIllIIIlIIIIII, IIlIlIlI = Action.C, Action.D
lIlllIIllIlllIlIIlI = (lIIIllIIIlIIIIII, IIlIlIlI)
IllIIlllIllIlIlII = namedtuple("Plays", "self_plays, op_plays, op_openings")
IIlllIlllIllIlIIl = TypeVar("Reaction", Action, float)
def lIIIlIIIIlIIlllllIlI(IIIlIllI: dict) -> dict:
    lIIIIllI = IIIlIllI.copy()
    if any(not isinstance(IlIllllllI, IllIIlllIllIlIlII) for IlIllllllI in lIIIIllI):
        lIIIIllI = {IllIIlllIllIlIlII(*IlIllllllI): llIllIIIlIIllIllI for IlIllllllI, llIllIIIlIIllIllI in lIIIIllI.items()}
    return lIIIIllI
def IIlIIIllllIIll(
    IIIlIllllIlI: int, llllllllIlI: int, lIlIlIIIII: int
) -> list:
    IlIIllIlIlIIllllIlI = product((lIIIllIIIlIIIIII, IIlIlIlI), repeat=IIIlIllllIlI)
    IIlIlllI = product((lIIIllIIIlIIIIII, IIlIlIlI), repeat=llllllllIlI)
    llIIllllIlIIllllllI = product((lIIIllIIIlIIIIII, IIlIlIlI), repeat=lIlIlIIIII)
    IIIIlIIIIIllll = product(IlIIllIlIlIIllllIlI, IIlIlllI, llIIllllIlIIllllllI)
    return [IllIIlllIllIlIlII(*IIIIIIIllIIIIIllIlI) for IIIIIIIllIIIIIllIlI in IIIIlIIIIIllll]
lIlIIlIlllllIlIIIllI = {
    IllIIlllIllIlIlII(IlIIllIlIlIIllllIlI=(), IIlIlllI=(IIlIlIlI,), llIIllllIlIIllllllI=()): IIlIlIlI,
    IllIIlllIllIlIlII(IlIIllIlIlIIllllIlI=(), IIlIlllI=(lIIIllIIIlIIIIII,), llIIllllIlIIllllllI=()): lIIIllIIIlIIIIII,
}
def IlIlIIlIlIIlllIlll(IIIlllIIIIlIlllI: Player, lIIllIIIlIIlllllIlll: int) -> tuple:
    if lIIllIIIlIIlllllIlll == 0:
        return ()
    return tuple(IIIlllIIIIlIlllI.history[-1 * lIIllIIIlIIlllllIlll :])
class lIlIlIIIIIl(Player):
    llIIIlIlIIl = "strategy"
    lIlIIllII = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    lIlIIlIlllllIlIIIllI = {
        IllIIlllIllIlIlII(IlIIllIlIlIIllllIlI=(), IIlIlllI=(IIlIlIlI,), llIIllllIlIIllllllI=()): IIlIlIlI,
        IllIIlllIllIlIlII(IlIIllIlIlIIllllIlI=(), IIlIlllI=(lIIIllIIIlIIIIII,), llIIllllIlIIllllllI=()): lIIIllIIIlIIIIII,
    }
    def __init__(
        lIIllllllllll,
        IIIIlllllII: dict = None,
        lllllIllIl: tuple = None,
        IllIIllIllIl: Any = None,  
        llIllllIIIIII: IllIIlllIllIlIlII = None,
    ) -> None:
        Player.__init__(lIIllllllllll)
        lIIllllllllll.llIllllIIIIII = llIllllIIIIII
        lIIllllllllll.IllIIllIllIl = IllIIllIllIl
        lIIllllllllll.IlIIIIlIIIIlIII = lIIllllllllll.IIIlllIIIlIlIIllIl(IIIIlllllII, IllIIllIllIl, llIllllIIIIII)
        lIIllllllllll.llllIlllllIIllllII()
        lIIllllllllll.lllllIllIl = lIIllllllllll.IllIIIIllI(lllllIllIl)
        lIIllllllllll.lIlIIIlIllllIIl = list(lIIllllllllll.lllllIllIl)
    @classmethod
    def IIIlllIIIlIlIIllIl(
        lllIllIllllIII, IIIIlllllII: dict, IllIIllIllIl: Any, llIllllIIIIII: tuple
    ) -> LookupTable:
        if IIIIlllllII:
            return LookupTable(IIIIlllllII=IIIIlllllII)
        if IllIIllIllIl is not None and llIllllIIIIII is not None:
            if isinstance(IllIIllIllIl, str):
                IllIIllIllIl = str_to_actions(IllIIllIllIl)
            lIIIIllIllllIIllIl, llllllllIlI, lIlIlIIIII = llIllllIIIIII
            return LookupTable.from_pattern(
                IllIIllIllIl, lIIIIllIllllIIllIl, llllllllIlI, lIlIlIIIII
            )
        return LookupTable(lIlIIlIlllllIlIIIllI)
    def llllIlllllIIllllII(lIIllllllllll):
        if lIIllllllllll.IlIIIIlIIIIlIII.lIlIlIIIII == 0:
            lIIllllllllll.lIlIIllII["memory_depth"] = lIIllllllllll.IlIIIIlIIIIlIII.IllIllIllII
        else:
            lIIllllllllll.lIlIIllII["memory_depth"] = float("inf")
    def IllIIIIllI(lIIllllllllll, lllllIllIl: tuple) -> tuple:
        IllIllIllII = lIIllllllllll.IlIIIIlIIIIlIII.IllIllIllII
        if not lllllIllIl:
            return tuple([lIIIllIIIlIIIIII] * IllIllIllII)
        lIIlIIIlI = IllIllIllII - len(lllllIllIl)
        if lIIlIIIlI > 0:
            return lllllIllIl + tuple([lIIIllIIIlIIIIII] * lIIlIIIlI)
        return lllllIllIl[:IllIllIllII]
    def llllllIlIlIlIII(lIIllllllllll, llIlIIIII: Player) -> IIlllIlllIllIlIIl:
        lIIIIIlllI = len(llIlIIIII.history)
        while lIIIIIlllI < len(lIIllllllllll.lIlIIIlIllllIIl):
            return lIIllllllllll.lIlIIIlIllllIIl[lIIIIIlllI]
        lIllIllllII = IlIlIIlIlIIlllIlll(
            IIIlllIIIIlIlllI=lIIllllllllll, lIIllIIIlIIlllllIlll=lIIllllllllll.IlIIIIlIIIIlIII.IIIlIllllIlI
        )
        llIllIIIIlIII = IlIlIIlIlIIlllIlll(
            IIIlllIIIIlIlllI=llIlIIIII, lIIllIIIlIIlllllIlll=lIIllllllllll.IlIIIIlIIIIlIII.llllllllIlI
        )
        lIIIIlllllIIIllI = tuple(
            llIlIIIII.history[: lIIllllllllll.IlIIIIlIIIIlIII.lIlIlIIIII]
        )
        return lIIllllllllll.IlIIIIlIIIIlIII.get(
            lIllIllllII, llIllIIIIlIII, lIIIIlllllIIIllI
        )
    @property
    def IIIIlllllII(lIIllllllllll):
        return lIIllllllllll.IlIIIIlIIIIlIII.dictionary
    def IllIIllllIll(
        lIIllllllllll, llllIIlllllIlIl: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return lIIllllllllll.IlIIIIlIIIIlIII.display(llllIIlllllIlIl=llllIIlllllIlIl)
class IlIIIlIllIlllllIlI(lIlIlIIIIIl):
    llIIIlIlIIl = "strategy"
    def __init__(lIIllllllllll) -> None:
        IIlIIlllIlllIllIllI = IllIIlllIllIlIlII(IlIIllIlIlIIllllIlI=1, IIlIlllI=2, llIIllllIlIIllllllI=0)
        IllIIllIllIl = "CDCDDCDD"
        super().__init__(
            llIllllIIIIII=IIlIIlllIlllIllIllI, IllIIllIllIl=IllIIllIllIl, lllllIllIl=(lIIIllIIIlIIIIII, lIIIllIIIlIIIIII)
        )