# Player: huggingface_DeepSeek-V3-0324_PayoffMaximizer_A (as Player A)
# Meta-Round: 7
# Experiment: PMxPM, Run: 1
# API: huggingface, Model: deepseek-ai/DeepSeek-V3-0324
# LLM Suggested Fallback Move: Not Provided

### Strategy Description for `huggingface_DeepSeek_V3_0324_PayoffMaximizer_A_MR7`:

1. **Meta-Game History Analysis**:
   - In MR2, we outperformed the opponent (16 vs. 11), suggesting a successful strategy.
   - In MR3, the opponent outperformed us (10 vs. 20), indicating they may have adapted to exploit our strategy.
   - MR4 was a clear win for us (48 vs. 3), likely due to exploiting a naive opponent.
   - MR5 was a disaster (3 vs. 48), suggesting the opponent successfully exploited us.
   - MR6 was close but slightly in the opponent's favor (27 vs. 32), indicating a balanced but suboptimal strategy.

   The opponent has shown adaptability, especially in MR3 and MR5, where they likely detected and exploited predictable patterns. In MR6, they used a probing strategy (defecting on round 3) to test our responsiveness.

2. **Opponent's Previous Code Analysis**:
   - The opponent's MR6 strategy starts with cooperation ("C") and then probes with a defection ("D") in round 3 to test our reaction.
   - They explicitly check for "always cooperate" or "always defect" strategies and exploit them.
   - They likely use the opponent's source code to detect deterministic patterns and adjust accordingly.

3. **Current Objective**:
   - Maximize our cumulative payoff by balancing cooperation and defection in a way that avoids exploitation while still encouraging mutual cooperation when possible.
   - Given the opponent's probing behavior, we need to appear cooperative but not predictable or exploitable.

4. **IPD Match Logic**:
   - **Initial Move**: Start with "C" (cooperate) to signal willingness to cooperate but avoid triggering the opponent's exploitation of "always defect" strategies.
   - **Early Rounds (2-3)**:
     - If the opponent cooperates in round 1, continue cooperating in round 2.
     - In round 3, mirror the opponent's round 2 move. This responds to their probing defection (if they probe in round 3, we defect in round 4).
   - **Mid-Game (Rounds 4-7)**:
     - Use a "tit-for-tat with forgiveness" approach: mirror the opponent's last move but occasionally (20% chance) cooperate even after a defection to avoid endless retaliation loops.
     - If the opponent has defected more than twice in the first 3 rounds, switch to "grim trigger" (always defect thereafter) to punish exploitation.
   - **Late Game (Rounds 8-10)**:
     - If the opponent has mostly cooperated, continue cooperating to maximize mutual gains.
     - If the opponent has defected frequently, defect in the last 2 rounds to minimize losses.
   - **Opponent Code Usage**:
     - Scan the opponent's code for "always cooperate" or "always defect" patterns. If found, exploit them (always defect against "always cooperate", always cooperate against "always defect").
     - If the opponent's code is complex (like MR6), assume they are adaptive and stick to the above logic.

5. **Edge Cases**:
   - If the opponent's code cannot be parsed (e.g., due to obf