from typing import Any
from axelrod.action import Action, actions_to_str, str_to_actions
from axelrod.load_data_ import load_pso_tables
from axelrod.player import Player
from .lookerup import (
    EvolvableLookerUp,
    IllllIIlIIIlIIlI,
    LookupTable,
    Plays,
    create_lookup_table_keys,
)
IIIIlIIIIlllIIIl, lllIIIIllIIl = Action.C, Action.D
llIlIIIllllIIIIlll = load_pso_tables("pso_gambler.csv", directory="data")
class IllllIIlIIIlIIlI(Player):
    IIllllIII = "strategy"
    lIllllllIIIIllIIlIll = {
        "memory_depth": float("inf"),
        "stochastic": False,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    IlIIIllIIlIIl = {
        Plays(self_plays=(), op_plays=(lllIIIIllIIl,), op_openings=()): lllIIIIllIIl,
        Plays(self_plays=(), op_plays=(IIIIlIIIIlllIIIl,), op_openings=()): IIIIlIIIIlllIIIl,
    }
    def __init__(
        llIlIlIIlllll,
        lllIlIIlIIlIIlllIlll: dict = None,
        IIIllllIIlI: tuple = None,
        IlIIIIlI: Any = None,  
        IIIIllIIlllIllI: Plays = None,
    ) -> None:
        Player.__init__(llIlIlIIlllll)
        llIlIlIIlllll.IIIIllIIlllIllI = IIIIllIIlllIllI
        llIlIlIIlllll.IlIIIIlI = IlIIIIlI
        llIlIlIIlllll.lIIIIllIlIl = llIlIlIIlllll.lIlIlIllllllIIIIlII(lllIlIIlIIlIIlllIlll, IlIIIIlI, IIIIllIIlllIllI)
        llIlIlIIlllll.IIIIIlIIlIllllIllIII()
        llIlIlIIlllll.IIIllllIIlI = llIlIlIIlllll.IIlIIlllII(IIIllllIIlI)
        llIlIlIIlllll.lIIlllIlIIlIIlIIll = list(llIlIlIIlllll.IIIllllIIlI)
    @classmethod
    def lIlIlIllllllIIIIlII(
        lIlIIIlIlIlIllIIIIII, lllIlIIlIIlIIlllIlll: dict, IlIIIIlI: Any, IIIIllIIlllIllI: tuple
    ) -> LookupTable:
        if lllIlIIlIIlIIlllIlll:
            return LookupTable(lllIlIIlIIlIIlllIlll=lllIlIIlIIlIIlllIlll)
        if IlIIIIlI is not None and IIIIllIIlllIllI is not None:
            if isinstance(IlIIIIlI, str):
                IlIIIIlI = str_to_actions(IlIIIIlI)
            lIIIIIIllllIl, lIlllIlIllIII, lIIlIIlllI = IIIIllIIlllIllI
            return LookupTable.from_pattern(
                IlIIIIlI, lIIIIIIllllIl, lIlllIlIllIII, lIIlIIlllI
            )
        return LookupTable(IlIIIllIIlIIl)
    def IIIIIlIIlIllllIllIII(llIlIlIIlllll):
        if llIlIlIIlllll.lIIIIllIlIl.lIIlIIlllI == 0:
            llIlIlIIlllll.lIllllllIIIIllIIlIll["memory_depth"] = llIlIlIIlllll.lIIIIllIlIl.IlIlIlllIlIIllIIIIIl
        else:
            llIlIlIIlllll.lIllllllIIIIllIIlIll["memory_depth"] = float("inf")
    def IIlIIlllII(llIlIlIIlllll, IIIllllIIlI: tuple) -> tuple:
        IlIlIlllIlIIllIIIIIl = llIlIlIIlllll.lIIIIllIlIl.IlIlIlllIlIIllIIIIIl
        if not IIIllllIIlI:
            return tuple([IIIIlIIIIlllIIIl] * IlIlIlllIlIIllIIIIIl)
        lIIIIIIllIIIII = IlIlIlllIlIIllIIIIIl - len(IIIllllIIlI)
        if lIIIIIIllIIIII > 0:
            return IIIllllIIlI + tuple([IIIIlIIIIlllIIIl] * lIIIIIIllIIIII)
        return IIIllllIIlI[:IlIlIlllIlIIllIIIIIl]
    def IIIIlIIIIIlII(llIlIlIIlllll, IIIIIlllll: Player) -> Reaction:
        IIlIIlIIlIIIl = len(IIIIIlllll.history)
        while IIlIIlIIlIIIl < len(llIlIlIIlllll.lIIlllIlIIlIIlIIll):
            return llIlIlIIlllll.lIIlllIlIIlIIlIIll[IIlIIlIIlIIIl]
        IllllIIlllIlIlI = get_last_n_plays(
            player=llIlIlIIlllll, depth=llIlIlIIlllll.lIIIIllIlIl.player_depth
        )
        IIIIIIlIlIl = get_last_n_plays(
            player=IIIIIlllll, depth=llIlIlIIlllll.lIIIIllIlIl.lIlllIlIllIII
        )
        IIlIIIlIlllIl = tuple(
            IIIIIlllll.history[: llIlIlIIlllll.lIIIIllIlIl.lIIlIIlllI]
        )
        return llIlIlIIlllll.lIIIIllIlIl.get(
            IllllIIlllIlIlI, IIIIIIlIlIl, IIlIIIlIlllIl
        )
    @property
    def lllIlIIlIIlIIlllIlll(llIlIlIIlllll):
        return llIlIlIIlllll.lIIIIllIlIl.dictionary
    def IlllIlIllI(
        llIlIlIIlllll, llIllllIIIl: tuple = ("op_openings", "self_plays", "op_plays")
    ) -> str:
        return llIlIlIIlllll.lIIIIllIlIl.display(llIllllIIIl=llIllllIIIl)
class llIlIlllllllIIIlIIll(IllllIIlIIIlIIlI):
    IIllllIII = "strategy"
    lIllllllIIIIllIIlIll = {
        "memory_depth": float("inf"),
        "stochastic": True,
        "long_run_time": False,
        "inspects_source": False,
        "manipulates_source": False,
        "manipulates_state": False,
    }
    def IIIIlIIIIIlII(llIlIlIIlllll, IIIIIlllll: Player) -> Action:
        IllIIIIIl = super(llIlIlllllllIIIlIIll, llIlIlIIlllll).IIIIlIIIIIlII(IIIIIlllll)
        if isinstance(IllIIIIIl, Action):
            return IllIIIIIl
        return llIlIlIIlllll._random.random_choice(IllIIIIIl)