# Differential Gaussian Rasterization

Used as the rasterization engine for the paper "AbsGS: Recovering Fine Details for 3D Gaussian Splatting". If you can make use of it in your own research, please be so kind to cite us.

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    <h2 class="title">BibTeX</h2>
    <pre><code>@Article{ye2024absgs,
      title={AbsGS: Recovering Fine Details for 3D Gaussian Splatting}, 
      author={Zongxin Ye and Wenyu Li and Sidun Liu and Peng Qiao and Yong Dou},
      year={2024},
      eprint={2404.10484},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}</code></pre>
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<section class="section" id="BibTeX">
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    <h2 class="title">BibTeX</h2>
    <pre><code>@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}</code></pre>
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